Puzzle game made by 2 people within 2 months. Currently has 200k+ installs on Android
Developed by 2 people: developer (me) & artist.
* Prototype done in 3 days (to show demo on conference)
* Paid & Ad version (with "no ads" in-app)
* Paid version featured in "New & Updated Games" category on Google Play.
* Fake laser light & shadows make game run smoothly on low-end devices.
* Used Signed Distance Field shader to cut-down space for some UI elements