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A tower siege game made in where the player can employ the powers and abilities of unique character based on real mythological heroes and gods. -Primary game programmer for implementing combat systems such as hero abilities, AI and other sub- systems tied to in-game combat such as sound and special effects using the Unity engine. -Worked closely with concept artists to translate a character’s high concept into realistic and viable system designs that could work within the other existing combat systems -Assisted in balancing a character’s abilities and stats once it was fully implemented.
Muhammad Zaid Bin Amir
Game Programmer
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