A 3D Chess created using Unity3D in C#.
Core engine programmed in C++ with high performance of around:
- 980 KB memory for core engine
- 750 ms Of Artificial Intelligence Move Generation at depth 7.
Used BitBoard technique to optimize resource usage.
The game includes futures like:
- Multiplayer offline [ Human vs human ].
- Play Against Computer.
- Different levels of game( Easy, Medium, Hard ).
- Profile System.
- Score Management, Track your games on scoreboard.