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3D Rigging and Animation for VR Game
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The goal of the project was to rig and animate all 3D characters, vehicles that will be used for the VR Game. I rigged 16 characters with Joint Based Facial Rigging and animated them in Autodesk Maya along with vehicles, other assets, baked the animation into skeleton and provided those files in .FBX format to be used inside Unity3D.
Rabin Shilpakar
3D Animator, Rigger - Artist
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