2D to VR with Unity5 and Google Cardboard
“2D to VR” provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile and will allow readers to get acquainted with several important concepts, allowing them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and then proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game. Last, a simple but immersive 3D game concept is developed and tested first on PC before exploring how to port it for mobile VR by using Google Cardboard.
Roberto Dillon
Project Lead / Professor - Educator