The 2D Radar works almost like a radar would in real life. It uses a rotating line and checks continuously wether an enemy is in front of the line or not. When the line finishes a complete circle, the whole scene is scanned for enemies. For every enemy the radar finds, it depicts a bleep on screen. The radar is fully customizable (rotation speed, fade out time bleeps, radar range, using your own sprites, ...). This package contains all scripts (with lot's of comments), a green and a red skin for the radar, as well as a sound for the bleep and the ships you can see in the demo scene.