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A gaming community in SecondLife that helped turn it into an open-source First Person Shooter. I was the group's lead developer, producing and managing 3D modeling, web development and coding. Coding included in-engine scripting and various server-side APIs, which were including (but not limited to) authentication, chat servers, eCommerce (virtual currency) and CRON jobs.
Ami Barrett
Freelance Programmer/3D Artist - Programmer
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