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I created Son of Osiris as a part of a UX Intuitive Game Design project for my Master of User Experience Design programme. I formed a co-design team with two of my users, a gamer and a non-gamer, to design a game that would be user friendly and intuitive for both types of players. Music credit: Cunningham, T. (2019, May 10). Ancient Egyptian Desert Music Free Pack. Retrieved from https://assetstore.unity.com/packages/audio/music/ancient-egyptian-desert-music-free-pack-131425 SFX credit: Girardot, O. (2019, October 23). Free Sound Effects Pack. Retrieved from https://assetstore.unity.com/packages/audio/sound-fx/free-sound-effects-pack-155776#description
I created Son of Osiris as a part of a UX Intuitive Game Design project for my Master of User Experience Design programme. I formed a co-design team with two of my users, a gamer and a non-gamer, to design a game that would be user friendly and intuitive for both types of players. Music credit: Cunningham, T. (2019, May 10). Ancient Egyptian Desert Music Free Pack. Retrieved from https://assetstore.unity.com/packages/audio/music/ancient-egyptian-desert-music-free-pack-131425 SFX credit: Girardot, O. (2019, October 23). Free Sound Effects Pack. Retrieved from https://assetstore.unity.com/packages/audio/sound-fx/free-sound-effects-pack-155776#description
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