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20 Jun 2020
Imported some other assets to understand how animation and attack trigger work etc. For enemy placement I wrote a RNG script based on the item spawner that can spawn any prefab n times with random radius and angle into the world and attached it to one enemy. That one then serves as the spawning center => more enemies, less manual work for me :) I did not figure out in time how to build an end trigger so instead I added a "hidden" final area to hack and slash around. Finally to get below 100MB to be able to upload, I also learned how to reduce texture size => 512x512px for many textures. I overshot my target and am around 58 MB now. You may have to kite a few enemies to stay alive and the boss is a bit harder to hit. Try to taunt him around! Feedback is very welcome! Features: - quick intro by in-game books - more enemy types (various skeletons,Arthur) - full equipment slots with prefabs - color coded paths - additional easter egg weapon - SlaughterFarm unlock after endboss
Imported some other assets to understand how animation and attack trigger work etc. For enemy placement I wrote a RNG script based on the item spawner that can spawn any prefab n times with random radius and angle into the world and attached it to one enemy. That one then serves as the spawning center => more enemies, less manual work for me :) I did not figure out in time how to build an end trigger so instead I added a "hidden" final area to hack and slash around. Finally to get below 100MB to be able to upload, I also learned how to reduce texture size => 512x512px for many textures. I overshot my target and am around 58 MB now. You may have to kite a few enemies to stay alive and the boss is a bit harder to hit. Try to taunt him around! Feedback is very welcome! Features: - quick intro by in-game books - more enemy types (various skeletons,Arthur) - full equipment slots with prefabs - color coded paths - additional easter egg weapon - SlaughterFarm unlock after endboss
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ilyas s
3 days
Cool, how did you
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Cool, how did you
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M8t88
14 days
- added ability to do AOE damage in an arc in front of the avatar. Ability is only enabled if a certain item is equipped. - increased some NPC boss dmg for a greater challenge. You will have to kite them now to evade attacks. - added the spawning point on the static map for better orientation - added ability to reset position if stuck with a key combination - repositioned UI elements (e.g. buff bar as it got covered by other elements)
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- added ability to do AOE damage in an arc in front of the avatar. Ability is only enabled if a certain item is equipped. - increased some NPC boss dmg for a greater challenge. You will have to kite them now to evade attacks. - added the spawning point on the static map for better orientation - added ability to reset position if stuck with a key combination - repositioned UI elements (e.g. buff bar as it got covered by other elements)
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M8t88
15 days
Small Update: - added static map, bound to M key or click on the new paper icon on the left - implemented the hotbar. Will list the first 5 items in your inventory and you can drag stuff around to sort it either in the inventory or the hotbar itself - added an info screen mapped to "H"
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Small Update: - added static map, bound to M key or click on the new paper icon on the left - implemented the hotbar. Will list the first 5 items in your inventory and you can drag stuff around to sort it either in the inventory or the hotbar itself - added an info screen mapped to "H"
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M8t88
17 days
Somehow I cannot link the used assets directly so listing them here as a comment: https://assetstore.unity.com/lists/arpg-slaughterfest-170134 Game length is about 15-20 min Playtested with Firefox known issues: - can bug out on chrome so that no interaction is possible anymore => implemented a "teleport back to start" feature - performance issues due to not despawning corpses - Arthur's walking / idle animation is not set up correctly nice to haves (not implementey "yet", thanks a lot for the feedback!!): - mini map (done, static only though) - hotkey activated quick access slots for pots (done) - an AOE weapon for trashmobs (done) - reset position if stuck (done) - have max of 3 (?) lives and need to restart entirely - save system
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Somehow I cannot link the used assets directly so listing them here as a comment: https://assetstore.unity.com/lists/arpg-slaughterfest-170134 Game length is about 15-20 min Playtested with Firefox known issues: - can bug out on chrome so that no interaction is possible anymore => implemented a "teleport back to start" feature - performance issues due to not despawning corpses - Arthur's walking / idle animation is not set up correctly nice to haves (not implementey "yet", thanks a lot for the feedback!!): - mini map (done, static only though) - hotkey activated quick access slots for pots (done) - an AOE weapon for trashmobs (done) - reset position if stuck (done) - have max of 3 (?) lives and need to restart entirely - save system
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M8t88
17 days
Controls: - mouse scrollwheel to adjust camera - left click move & attack - right click is now bound to AOE if a certain item is equipped. - I = open inventory - M = Map - H = Info/Help screen
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Controls: - mouse scrollwheel to adjust camera - left click move & attack - right click is now bound to AOE if a certain item is equipped. - I = open inventory - M = Map - H = Info/Help screen
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