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Create with Code - Watch Where You're Going project Many years ago I took a fascinating class on "faking" extremely rudimentary AIs and the emergent behavior that can result. (we were working in the precursor to Flash - Shockwave!) Once I saw this basic project in motion I immediately thought of that class and decided to give it a shot here. Thus was born "Red vs Green (vs You)" As you progress, an equal number of Red and Green opponents will spawn. In the case that an Odd number is needed, an additional White opponent will also spawn. Red and Green hate each other almost as much as they hate you; if you don't get too close they will fight and jostle amongst themselves. Intrude and they'll turn their wrath on you. White only has eyes for you, so keep your eye on them. In addition to the powerup from the lesson which allows you to punt enemies for a short period, there is also an earned powerup you'll periodically receive. This second powerup is activated by hitting the Space bar, and will repulse all nearby opponents slightly. This becomes more useful/helpful in higher levels where you may find yourself stuck in the middle of a large scrum. You've got 3 lives, but even during a Game Over you can stick around and continue to watch the endless war of Red vs Green. Often there are prolonged stalemates. Occasionally there are exciting battles. I've seen some interesting attempts at "self preservation" when one prevails in pushing another over the edge. (Except for the White opponent, they get a little despondent without you to chase.) If you've read this far and you're interested in seeing how the emergent behaviors scale with large populations, I've included "secret" restart options - instead of hitting R as directed, numberpad keys 1-5 will each restart the game on a wave 10x the selected key.
Create with Code - Watch Where You're Going project Many years ago I took a fascinating class on "faking" extremely rudimentary AIs and the emergent behavior that can result. (we were working in the precursor to Flash - Shockwave!) Once I saw this basic project in motion I immediately thought of that class and decided to give it a shot here. Thus was born "Red vs Green (vs You)" As you progress, an equal number of Red and Green opponents will spawn. In the case that an Odd number is needed, an additional White opponent will also spawn. Red and Green hate each other almost as much as they hate you; if you don't get too close they will fight and jostle amongst themselves. Intrude and they'll turn their wrath on you. White only has eyes for you, so keep your eye on them. In addition to the powerup from the lesson which allows you to punt enemies for a short period, there is also an earned powerup you'll periodically receive. This second powerup is activated by hitting the Space bar, and will repulse all nearby opponents slightly. This becomes more useful/helpful in higher levels where you may find yourself stuck in the middle of a large scrum. You've got 3 lives, but even during a Game Over you can stick around and continue to watch the endless war of Red vs Green. Often there are prolonged stalemates. Occasionally there are exciting battles. I've seen some interesting attempts at "self preservation" when one prevails in pushing another over the edge. (Except for the White opponent, they get a little despondent without you to chase.) If you've read this far and you're interested in seeing how the emergent behaviors scale with large populations, I've included "secret" restart options - instead of hitting R as directed, numberpad keys 1-5 will each restart the game on a wave 10x the selected key.
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Unity
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3 comments
NB
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Nicolas Barone
12 days
wow love the AI element to it, most fun version I've played yet loev the dynamic of the red vs green balls makes it more interesting to play. Also having lives is nice so I can try multiple times. Game is never repetitive which is also great
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wow love the AI element to it, most fun version I've played yet loev the dynamic of the red vs green balls makes it more interesting to play. Also having lives is nice so I can try multiple times. Game is never repetitive which is also great
Reply
AF
grinning
Adam Farooq
12 days
This is great - I really like it. I tried the secret restart options, but I wasn't able to see the 10x wave when prompted to restart. I think my keyboard doesn't have the numpad keys to the right and just has the numbers above. Anyway - Great work! Really cool!
Reply
This is great - I really like it. I tried the secret restart options, but I wasn't able to see the 10x wave when prompted to restart. I think my keyboard doesn't have the numpad keys to the right and just has the numbers above. Anyway - Great work! Really cool!
Reply
CM
Chris Mildebrandt
13 days
I like that extra pulse powerup, adds a good dimension.
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I like that extra pulse powerup, adds a good dimension.
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