Discover
Notifications
30
Pause (V)
Stop (B)
18 Jun 2020
HCI Final Project 2 - Group 3
HCI Final Project 2 - Group 3
Made with
Unity
View
0 Reactions
2 comments
Wim Lai
18 days
Background: Two days ago, a concert hall caught on fire, and a musician is still trapped inside the building, dying of thirst. You are sent to rescue her and bring her water stored in a yellow box. The building is completely dark and there is debris on the ground. The musician is too weak to call you. She wisely plays Bach’s music with her cell phone to broadcast her location. The only way you can find her is to follow the music – when you are closer to her, the sound gets louder; when you move further away from her, the sound gets weaker. Tutorial: 1. Firstly, be sure to click the unmute button in the game panel to activate the sound. 2. Use the arrow keys to move the yellow box (click in the game panel again if it does not move). 3. The grey square on the left-up corner is the indicator of your motion. 4. Each time you play the game, the musician will locate in a different, randomly chosen place in the building.
Reply
Background: Two days ago, a concert hall caught on fire, and a musician is still trapped inside the building, dying of thirst. You are sent to rescue her and bring her water stored in a yellow box. The building is completely dark and there is debris on the ground. The musician is too weak to call you. She wisely plays Bach’s music with her cell phone to broadcast her location. The only way you can find her is to follow the music – when you are closer to her, the sound gets louder; when you move further away from her, the sound gets weaker. Tutorial: 1. Firstly, be sure to click the unmute button in the game panel to activate the sound. 2. Use the arrow keys to move the yellow box (click in the game panel again if it does not move). 3. The grey square on the left-up corner is the indicator of your motion. 4. Each time you play the game, the musician will locate in a different, randomly chosen place in the building.
Reply
Wim Lai
18 days
What makes the game creative from an HCI perspective: 1. HCI users largely, in a sense too much, rely on the visual stimuli to interact with the computers. This game design challenges such a cognitive habit. Unlike other games, this one does not display anything but a yellow square. The player has to turn to their listening cognitive abilities to win the game. 2. There is a maze in the darkness, and the players can not see it. They have to construct a mental map to find the target. This design aims to stimulate players to use their imaginations and memories to win the game. 3. We understand the complete darkness might exhaust players’ patience easily, and we choose the aria of Bach’s Goldberg Variation to conjure a calm and peaceful ambience. 4. We use color psychology theories to develop the color scheme. The yellow is widely regarded as a color for hope (Osborne, 2019, p. 151), and we assign it to the moving object to motivate players. We assign the grey color to the motion indicator, because it embodies calm and maturity (Queiroz & Almeida, 2020, p. 52).
Reply
What makes the game creative from an HCI perspective: 1. HCI users largely, in a sense too much, rely on the visual stimuli to interact with the computers. This game design challenges such a cognitive habit. Unlike other games, this one does not display anything but a yellow square. The player has to turn to their listening cognitive abilities to win the game. 2. There is a maze in the darkness, and the players can not see it. They have to construct a mental map to find the target. This design aims to stimulate players to use their imaginations and memories to win the game. 3. We understand the complete darkness might exhaust players’ patience easily, and we choose the aria of Bach’s Goldberg Variation to conjure a calm and peaceful ambience. 4. We use color psychology theories to develop the color scheme. The yellow is widely regarded as a color for hope (Osborne, 2019, p. 151), and we assign it to the moving object to motivate players. We assign the grey color to the motion indicator, because it embodies calm and maturity (Queiroz & Almeida, 2020, p. 52).
Reply
Copied to clipboard