Any Unity Developer in Montreal Area interested in joining INDI development of a VR Project on Profit Share Basic ( fairly divide revenue on contribution basic, i.e you give "X" amount of time and others gives "X" amount , we will track it as total contribution and calculate total "Contribution" vs yours and will share everything on that basic... members will decide how much a fair unit of each work task alloted " X" should be, so if someone with experience joind can benifit or with less skills can still contribute... will explain in detail if anyone is interested) ? PM me we can meet up and discuss project and contribution u can make and see if we can come together to launch an awesome VR networking Game... i have done initial prototyping & Ideation ...its open to " ideas "... currently developing in solo mode and looking for someone with any of following...
A) C# or visual scripting "Bolt" preferred.
B) Maya >> low poly 3D >> Turtle /Arnold baking >> Good understanding of optimization for VR asset creation >> " least use of unity baking as possible " >> Bakery Gpu baking >>
C)Networking >> Photon or Unity Networking >> preferred Photon >> open for suggestion >>
D) No steam VR , oculus >> just using unity XR workflow >> so game can be universal ??
E) Final IK (VRIK) & Puppetmaster
Let me know if this interests any of you, i can also tutor/guide any of these so you can better contributor if desired. email: firstname.lastname@example.org,whatsapp : 5149846098 ... Thanks
Hello to the group. I’m an academic at Uni of Brighton and working on location based games with Forestry England. I’ve been co creating a game with them and kids to get young people playing outdoors in woodlands.
We have a prototype made in an LBG games engine but now want to take it further and add AR and make a proper bespoke game with Unity. Need someone who is able in this area. Anyone interested?
FE have some funding to begin with but as they want to roll this out over the country it could be a substantial project.