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Welcome to the official group for the Unity Global Student Challenge! Introduce yourself, share your projects, and build projects
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Carl Nicholas Domingo
Owner
Oct 29, 2018
Welcome all to the official group for the Unity Global Student Challenge! Use this as a place to connect with one another, get feedback on your work, and see what others are doing! Introduce yourself, so that others can get to know you and connect as well!

TheDrhax14
Mar 8, 2019
https://blogs.unity3d.com/2019/03/07/announcing-the-unity-global-student-challenge-winners/ if someone is still looking for the winners

blogs.unity3d.com
Announcing the Unity Global Student Challenge Winners – Unity Blog
IVN Studios
Mar 7, 2019
Hi, when are you going to announce the winners of the contest? regards DGV

Aki_ADKGames
Feb 21, 2019
Hey devs, admin/judges & everyone who is reading this!

DK & me, we are thankful that we had the chance to participate in this challenge!
We believe in the opportunity, that this challenge gave us. So we keep on working & improving the project we've started here. For those, who remember: we've changed the speech recognition system to an easy (to install/use) one.

And now we are proud to tell you, that we will release the game on steam this spring. Currently, the store page is visible. The Early Access Version is coming soon.

We are writing this, to let you guys know about the past-challenge-development of "The Voice Inside" & to invite all of you to follow its ongoing process.

We also want to give all devs, who participated in this challenge, free keys (for the closed beta) to test the game & become part of the development in the close future. Just write me, if you are interested (same for admins & judges, if interested. Alpha version also already available for you, if still needed for the final challenge decision.)

STEAM:
https://store.steampowered.com/app/1032280/The_Voice_Inside/


Thank you & hope to see/write you soon ;)

3 months ago
@IVN Studios the price for Steam Direct is 100 USD. And you will have to wait at least 1 month before you can release your game/software. DKProgrammer - ADK Games
IVN Studios
daniel guevara Student
3 months ago
how much is the price to enroll on steam? thanks
TheDrhax14
Indie Game Dev
4 months ago
Thats an accomplishment)
Carl Nicholas Domingo
Owner
Feb 8, 2019
Hey folks,

I want to thank you all for your patience from the last few days. I was aware of the situation with the "Love You" Community as soon as it had happened, and wanted to take the time to make sure I collected all the facts.

Upon consideration, we'll be doing two things.

1) We'll be removing all the Love You accounts in general, because they aren't real profiles on connect.

2) We'll be moving forward with the votes from Love You, assuming the fact that they were real people that created accounts and upvoted projects, because the votes occurred over a series of hours vs within a tremendous spike in a few minutes.

Unless we discover any information otherwise of specific bot tampering, this seems like the most fair approach, because these were real people that did go and look at projects and upvote them.

Because of the inherent issue of validation, I had data snapshots of all the likes before and after the influx of votes happened, in case we needed to fall back on votes before the Love You accounts.

Moving forward, I appreciate all of your feedback around how community voting worked for this challenge. We'll take more careful consideration for community voting in the future to avoid this issue.

Regardless of the outcome of winners, you all did an amazing job. Sure, there are prizes, but the key for this competition was Teaching People Something. And if you walked away having learned something yourself, that's an accomplishment.

Thank You and Congratulations

4 months ago
@TheDrhax14 Yeah, I'm refreshing the blog every hour :))
TheDrhax14
Indie Game Dev
4 months ago
It is already march:)
Carl Nicholas Domingo
Student Programs
4 months ago
@muthu - Winners will be announced at the end of the month with a blog post, so stay tuned.
muthu
Game Developer
4 months ago
when will the winners be announced. I have participated in an event Gandhi150 . i did not even got an email regarding the event winners that was really frustrated.Please mail us the winners and post the event winners the page, that will be really encourage the winners and others to participate on further events.
Siraz Naorem
Feb 2, 2019
Hi everyone!

I see after typing all of this out that Unity does have a status word limit, so I'll try my best to make it look okay in the comments.

Firstly, congrats to everyone who participated in this competition for successful submission of their project. I am not gonna lie, it was one hell of an experience and while it's true I did enjoy myself, there are some things which I need closure for so I wanted to address it.

Firstly, I want to say that this competition has been the most constructive experience I have ever had in my entire time of coding since I got out of high school. I had always thought I knew how to approach things creatively and that might have gone a bit over my head, no offense, I was foolish. But let's get straight to the facts for now.

I am not angry; not at all. I feel happy and strangely discomforted in a way I have never felt. I don't know how to run my fingers across the keyboard and type out how I feel. Regarding the competition, while it is true we had a lot of likes, equally true is the fact that we spent 2 sleepless weeks working for it. I never felt such a strong sense of teamwork from anyone and am proud of how our project ended up being, despite the build not going how we had expected it to be.

4 months ago
About the likes and marketing, I know a lot of you felt insecure that we came out of nowhere in the final months and started climbing so fast. I was sure never to miss any updates in the documentation and look at all the other projects and learn from them. While it's true we got a lot of likes but I really didn't see how that was against the rules to get the local public to view and support your progress, even if they knew nothing about it. The admin himself said it was okay to share our progress and spread the word about it on social media and that's all I did. I didn't force or beg anyone for likes. It was as simple and holding small meetings inside the hostel, having a gathering around our college auditorium and telling people about it. I am a creative Co-Head of our college fest (Engifest, Delhi Technological University), which is the largest in North India. We do get a lot of audiences and other colleges visiting us this time as our fest starts this Feb. All I did was go for the ripe time and talk to as many people as possible. Regarding the comment of inviting people who are not aware of, or aren't Unity users; that's something I would kind of disagree on. I myself wasn't aware of Unity until a classmate of mine told me about his game. I know 6 batches for sure who downloaded Unity after they knew about it, and also a senior who switched to it after working on Unreal Engine for his previous game. That's how people come to know about it. It's simple fact. On the other hand, about getting them invited to like just your own project, sadly that's how voting in a competition works. No one wants other competitors to get an upper hand. If Santa Monica studio holds a meeting to market their game, they'll ask the audience to buy God of War; not become reasonable and ask them to also buy Assassin's Creed. Now, about the prize, well, I do feel bad now that I have like very less chance of winning, but it wasn't about the prize anyway. I am a mere 19-year-old kid, just dived into Unity. I have neither responsibilities nor the burden on my shoulders to think about rent, job or Portfolio. My father is always standing behind me to see I never have to worry about them at this age and for that, I will forever be grateful. And grateful, I am to everyone in this competition. It is true that since a lot of our competitors were around 22-25 years of age, they didn't have as much audience to spread their work around unlike our college where we literally have 30 batches just for Computer Science, each of them having no less than 60 students. All of us are getting started somewhere in our first year. I do admit that my marketing might have caused an imbalance, but I am not ready to admit that what I did was wrong. We had every right and so did anyone else to use our most precious resource, that is time and dedicate it to reach out to people. But I am not so shameless myself to go about hating others for trying to target me. If I were someone else I would probably so the same. But, neither am I so exultant of myself to not feel blameworthy. So, I do apologize from my heart that because of me this competition had to go into such tomfoolery and confusion. And I don't apologize just for the sake of typing it out with random keystrokes. I won't lie but I do know some people have formed a negative opinion of me, like @TheDrhax14. I guess its natural. On open notes, his project is one of the most simplistic yet ambient indie game I've seen in this competition. I have gone as far as to even view his channel on youtube and visit his site, check his works on Facebook, and they all just speak for themselves to the time he must have dedicated to all of it, going as far as to name his company DrHax Productions just for copyright sakes. As for playing by rules, I won't be sad or gloomy if some other project wins the community award. They have all the rights, and I would, in fact, use that very project as an example to my juniors, now that I'll be going in my next year. Also, sorry to disappoint you <@5c4c798cedbc2a001fde38e9> but I can't get mad or angry at you mate. I feel nothing but respect for you. You people being in shadows looking at every move is the reason people can trust when someone feels something is not right. It's true we can't let rules and admin do all the handling. If I wasn't me, I would have felt nothing other than happiness for what you did. About the 200 likes, well I was in college that time and I literally had to rush out the library and barge into the Auditorium to get everyone I could get my hands on to come to the hostel and gather for a meet. It was fun, and I did get scolded by a teacher even for leaving my classes. It was crazy, and I should have rather focused on rendering the video, but it's okay. You can't expect everything in your life to be rainbows and butterflies. After all this, I will genuinely be happy to agree for whoever wins. As for my personal guilt, I am extremely sorry to other competitors like Aki who felt jeopardized when they started getting unwanted attention. Everyone here is elder to me and I felt a blow out of my comfort zone for all that has happened, now that the competition is over. We don't have any training or opportunity in our country about such careers or profession. From a young age, most of the kids around my age know only competition to be doctors or engineer and get into IITs. In the search for an experience, I might have chewed off more than I could swallow. But it's all just a part of learning. I would hate to look back to this competition and feel regret. I would personally like to thank @Carl Nicholas Domingo for hosting such challenges. I know you get this a lot of time, but such challenges are exactly how I feel anyone can grow. What I have learned in this short time, counts to me as a reward far greater than money. Now, that all of this is over, I wish best of luck to everyone for their review and enjoy their reward :) I better get back to college homework for now.
Category
Community
Description
Welcome to the official group for the Unity Global Student Challenge! Introduce yourself, share your projects, and build projects
Preferred Language
English
Tags
No skills