Apr 6, 2020
http://www.khronos.org/gltf/ is the engine switch unescapable, because the hardware drivers support vulcan, so glb get serialized from gltf and displayer very efficient with ktx texture buffers, and old pbr are stone edge. Multi-Layer-Channels in Image for Albedeo, Emission, Height-Map, Normals, BumpMap, MipMaps Progressive LOD LevelOfDetails ? Unity with 3 Dlls and Bug On incompatible Images and Animations but Already there in Godot3d ! Hurry-Up GLB or GLTF new standard, VP9 codec for texture video/image compression also HW support VP8.