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Have discussions on gaming and resolve queries related to programming. Also find job offerings and look for talented people here.
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Adam Zainudin
Aug 6, 2019
Check out this ProBuilder tutorial I made covering some basic 3D mesh editing in Unity. Full video - https://www.youtube.com/watch?v=md2OR4EualE&list=PLs_yJ-RML1YeM2KbHbVKh50CkwINm-biV&index=5

www.youtube.com
ProBuilder Tutorial | Basic Shape Editing
Deniz Akyayla
Aug 2, 2019
My mobile game is very soon.

How do you think the graphics are?

Start Screen : http://bit.ly/startscreenk

Social media links in my profile :)

Deniz Akyayla
$Game Developer$
14 days ago
Reply@Damian GriffinYour link is broken. I think it should be http://bit.ly/startscreen Also, that link is to a stock art screenshot which I'm guessing you are looking at purchasing? It may work fine for you.
No this is my start screen. I work with my designer : )
Damian Griffin
Developer/Artist
15 days ago
Your link is broken. I think it should be http://bit.ly/startscreen Also, that link is to a stock art screenshot which I'm guessing you are looking at purchasing? It may work fine for you.
Deniz Akyayla
Jul 28, 2019
6-1 Line

1. You can play 6-1 Line without internet and enjoy.
2. One tap easy learn controls.
3. Rich visual effects.
4. Addictive gameplay mechanics.


Google Play Store : http://bit.ly/6-1-Line
App Store : Not currently available.

Deniz Akyayla
$Game Developer$
20 days ago
Reply@Patricia AntellesWaiting for iOS App store, sounds like a fun experience.
I have no 99$. If i have money , i can :))
Patricia Antelles
XR Designer | Oculus Launch Pad Fellow
20 days ago
Waiting for iOS App store, sounds like a fun experience.
Ghazanfar
Jul 24, 2019
Hello everyone,
I am having trouble understand why my game quality is poor and other games that i see are soooo good that i feel like ashamed watching my own game. I tried emailing studios to at least share some techniques that how you optimize your game .
Help me out , what am i doing wrong in my game, any help would be very much appreciated .
i am sharing 1 link of my game 1 of some other game to see the difference.
other link:
https://play.google.com/store/apps/details?id=com.dogbytegames.offtheroad
my game link:
https://play.google.com/store/apps/details?id=com.nanobyte.parking.driving.school

and also my game always gets glitch or lag a little no matter how much i optimize it.Please guide if u can.

P.S : not sharing link of any promotion purpose , just want to learn and improve .

Ghazanfar
Gameplay programmer
23 days ago
Reply@Rodrigo AbreuHey Ghazanfar, you're very welcome. Sure, I strongly recommend you watching this two Unite Europe 2017 videos, I thing you'll get really well the topics about performance and optimization specially on Unity (as it also includes some specific stuff on the engine side), not only the general thing. https://www.youtube.com/watch?v=1e5WY2qf600&t=61s https://www.youtube.com/watch?v=_wxitgdx-UI&t=16s Cheers, Rodrigo
thank a lot sir.
Rodrigo Abreu
Software Engineer at EA Vancouver
23 days ago
Hey Ghazanfar, you're very welcome. Sure, I strongly recommend you watching this two Unite Europe 2017 videos, I thing you'll get really well the topics about performance and optimization specially on Unity (as it also includes some specific stuff on the engine side), not only the general thing. https://www.youtube.com/watch?v=1e5WY2qf600&t=61s https://www.youtube.com/watch?v=_wxitgdx-UI&t=16s Cheers, Rodrigo
Ghazanfar
Gameplay programmer
24 days ago
Reply@Rodrigo Abreu90% of the time performance issues are due to excessive garbage collection per frame. The Profiler helps a lot with that, but you should also start to familiarize with things that generates garbage collection.
Thank you so much for replying. i am familiar with GC and now that you mention it i will look more into it. If there is any link you could share from where i could better understand it it will be a great help . Still thank you so much.
Ghazanfar
Gameplay programmer
24 days ago
Reply@DrewThe two games don't look that different. If it is performing poorly and you haven't already looked into these things, there should be some youtube tutorials available. Object Pooling: this helps avoid garbage collection, which slows down your frame rate. The old garbage collection caused big spikes of low frame rate in your profiler window. Unity has a new system that spreads out the performance loss from garbage collection. So, the problem isn't as bad as it could be, but you should still avoid creating garbage where you can, especially since it fragments your memory. Occlusion and frustum culling: If you label objects as static and then set up occlusion and frustum culling, you can save yourself draw calls. Anything that doesn't move ever should be marked as static. To make it look better, could add more bushes, objects as tufts of grass, and rocks in the country scenes. The buildings look kind of flat. If you had a LOD object, they would be good at far distances. As you get closer, you could change the object to one with actual geometry for crossbeams, rather than physically based rendering material pho-geometry. The normal map, height map, and ambient occlusion map effects of the PBR materials only look suitable for large objects when you are far enough away.
Thank you so much for replying . Other then frustum culling (will look into it) i am doing all these stuff, using LODs ,making GameObjects static, Occlusion culling and baking light etc, but still there is a difference between my games and good games that i see on play store. Biggest issue what frustrates me most is other games are using real time shadow and and so much great high quality assets and there come still runs smoothly , but in my case , no matter how much i optimize it , i still get loss of frame rate.
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Adam Zainudin
Jul 22, 2019
Hey everyone , a new video is up! In this video I'll show you how to create basic 3D shapes ⚫🔺 🔲🔷 within Unity editor itself using ProBuilder. Full video - https://www.youtube.com/watch?v=yqL_9eEDm2E&list=PLs_yJ-RML1YeM2KbHbVKh50CkwINm-biV&index=3

www.youtube.com
ProBuilder Tutorial | Creating Basic Shapes
Jayanam
Jul 19, 2019
How to create skeleta 2d character animation with Unity 2019:

https://www.youtube.com/watch?v=ci2EDZhG2K4

DawidNorasDev
Extended Reality Developer
a month ago
And of course "Enter" sends the message... And you can't edit it :D Well, I'm now trying to make 2d skeletal animation for my game, but I have a problem, that I have to have all sprites detached from each other, so I have a bird with it's wings side by side, not attached to him. But in this way I cannot get it to work, because I can only rig one of those shapes. Do you maybe know what I'm doing wrong and how can I fix the problem?
DawidNorasDev
Extended Reality Developer
a month ago
Hey! Great video!
Category
Community
Description
Have discussions on gaming and resolve queries related to programming. Also find job offerings and look for talented people here.
Preferred Language
English