NURBS Surface Editor Prototype
Dec 6, 2019
What's up, guys -- huge PG fan and programmer, here. I've been working on an asset to help designers generate maps and items similar to how the Diablo series builds maps.
It took a year or so, but I finally released it to the Asset Store -- it's called ProcMod, and can build modular maps/items with a decent amount of freedom and configuration.
Jul 7, 2019
Working on my next game, I decided to go procedural and get to meet Perlin Noise.
Perlin Noise is awesome for all kind of procedural generated content. But in order to achieve good looking result, I had to combine multiples layers of it. So I created this Layered Perlin Noise tool (available on the asset store) that allow to stack and combine multiples layers of noise using different fusion modes.
I added this sample terrain generation with basic rules to check how terrains are looking for based of the tool output.
Tran Ngoc Tam
Jun 17, 2019
May 14, 2019
May 9, 2019
These amazing environments were made using Polyquest World Pack from Unity Asset Store. Currently it's at 70% off! Offer expires end of today. https://assetstore.unity.com/packages/3d/environments/polyquest-worlds-full-pack-vol-1-74631?aid=1101l4xxP