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Groups from Unity
Description
This group is for anyone taking the Oculus & Unity: Design, Develop, and Deploy for VR Course. This community is for you to get
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English
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Rachel Pohl
Owner
Nov 13, 2019
Hello to all new learners joining this group!
Highlighting a few things about this course so everyone is aware:
- This course is designed for intermediate level developers with familiarity building in Unity, ideally with some VR experience too. If you’re brand new to game development or VR, we recommend taking an intro to Unity course and/or an intro to VR tutorial prior to taking this one.
- The course uses Unity 2018.4 LTS. It is focused on developing for Rift S, so we recommend using a Rift S, but the principles covered also apply to Oculus Quest.
- You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback here: https://developer.oculus.com/unity-learn-vr/
Happy learning!

developer.oculus.com
Unity Learn | Oculus
Brij Charan
Senior Software Engineer
4 days ago
Reply@Keelan Bowker-O'BrienHey there, do you mind pinning the latest place to get the EscapeRoom_VS Unity Package to your post? The training material is out of date.
What are you finding out of date?
KB
Hey there, do you mind pinning the latest place to get the EscapeRoom_VS Unity Package to your post? The training material is out of date.
DH
7 days ago
Reply@Dale HenryHi- if I'm using my quest to do the builds and follow along, do you expect I'll have many issues completing the project this way?
Thanks, @brij! Appreciate it. I've been able to get apks up on the Quest a few times. Shouldn't be too bad. Have a good one, man.
Brij Charan
Senior Software Engineer
8 days ago
Reply@Dale HenryHi- if I'm using my quest to do the builds and follow along, do you expect I'll have many issues completing the project this way?
You'll just need to know how to successfully put an apk on your quest. Once you know that, it's as simple as building the project for android and pushing the build to your Quest. I've been able to follow to unit 5 so far using just the quest.
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Brij Charan
Yesterday
Small Issue:
Unit 6, part 5, Part 16 (7:12 mark in video):
"Add two new gameobjects to the Game Items gameobject list and assign the two Object Pointer Curved prefabs from the scene."
We previously disabled the left teleportCurved gameobject because we're making that controller be our 'turn' controller. Only the right one does teleport.

Brij Charan
Senior Software Engineer
a day ago
Reply@Joshuah KusnerzThat is correct, if you kept the snap turns on the left controller you would only want to add the right Object Pointer Curved prefab to the Game Items List. I'll see about getting that noted on the instructions for everyone who wanted to keep the snap turns!
Thank you!
Joshuah Kusnerz
Game Developer
a day ago
That is correct, if you kept the snap turns on the left controller you would only want to add the right Object Pointer Curved prefab to the Game Items List. I'll see about getting that noted on the instructions for everyone who wanted to keep the snap turns!
Brij Charan
Nov 17, 2019
Unit5, part 4, step 12:
"In the DirectionalDriveFacade script on the DirectionalJointDrive object, set the Target Value field value to 1."

This is shown as the opposite (setting it to 0) in the video. The video is incorrect, it should be 1 as in the video notes.

Brij Charan
Nov 17, 2019
Unit5, Part 4, Steps 10 & 11:

Hi there, it happens really briefly in the video, but the transform set on the DirectionalJointDrive is set from a copy/paste operation. It happens really quickly and you may miss it.
The 'X' setting of -0.564 is pretty important, as the default value I believe is set to around -0.28. If you don't set it, your drawer won't be positioned correctly, and will make things a bit weird.
Note: I named my DirectionalJointDrive to have the prefix "drawerA_" on my version to better organize.

e
errobles10
Nov 15, 2019
Hi, I'm Eduardo, Computer science engineer. I am learning to create content for Oculus Quest with Unity and I have found this course.
Nice to be here.

Jeris Huntington
Nov 14, 2019
Hi ... I am Jeris Huntington and I am a VR Film maker and am best known for filming in VR on the front lines during the #StandingRock #NODAPL pipeline protests for which I won an Oculus Award. My family is a very ancient family with a very very long history in environmental, habitat and water protections in the US. The #Huntingtonfamily has built many museums, libraries and funded academic institutions on both coasts. Many of these complexes and their priceless collections are High Risk and extremely vulnerable to climate change. Our museum crown jewel, The Huntington Library, Art Museum and Botanical Gardens in San Marino, CA was recently threatened by the Getty Wildfire. It is my mission to preserve | conserve in VR the physical habitat and exhibitions as they exist today which includes using photogrammetry and lidar technologies as well as digitizing the most vulnerable library collections.

The Huntington Complexes that are most vulnerable and need immediate attention are as follows:

1. The Huntington Library, Art Museum and Botanical Gardens in San Marino, CA.
2. Atalaya Castle and Brookgreen Gardens Complex, Huntington Beach State Park, SC.
3. The Maritime Museum, Newport News, VA.
4. The Audubon Terrace Complex, The Bronx NYC, NY.
5. Woods Hole Oceanographic Institution, Woods Hole, MA.
6. The Collis Huntington Art Collection, The Metropolitan Museum of Art, NYC.
7. The Huntington Wildlife Forest and Camp Huntington, The Adirondacks, NY.



Category
Groups from Unity
Description
This group is for anyone taking the Oculus & Unity: Design, Develop, and Deploy for VR Course. This community is for you to get
Preferred Language
English
Tags