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Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
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Tarek Ghandour
Jul 9, 2019
Organize Your Days
I'm looking for game develeoper. i am beginnier on this platform . need!! help

PB
Philip Bolay
Apr 15, 2019
For a sport application I thought maybe instead of building all the way up an app why not using unity ?

Daniel Learmonth
Feb 7, 2019
Testing out pointclouds in Unity for visualisation. 80M points at reasonable frame rates.

Daniel Learmonth
Feb 8, 2019
10
Pointclouds for planning and civil engineering in Unity
Youdesign-House
Nov 10, 2018
Exhibition stand real-time VR walkthrough 3d-visualization.

Model was converted from 3ds-max V-ray.
Technology usage:
- GPU Lightmapping
- OptiX Raytracing
- Nvidia Denoiser
- Video texture
- Water and stone tessellation
- Stochastic screen space reflections

Andrej Grek
Oct 9, 2018
Hi devs, I think games are just the beginning of the interactive medium, and only scratching the surface of what is to come. I think non-game "games" will actually dominate the field of interactive experiences. We are building our own platform for what I started to call just "Interactive Experiences", be it stories, walkthroughs, trainings, model viewers. We are making tools to let artists build this without code in unity. This is our demo:
https://www.youtube.com/watch?v=vdg-o4Yp-tM

www.youtube.com
FIGURAMA - App Preview (Version: 1.0.5)
Kurt Roembke
Developer / Music & Sound
6 months ago
Reply@Kurt RoembkeThis is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
What do you think?
Kurt Roembke
Developer / Music & Sound
6 months ago
This is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
Category
Community
Description
Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
Preferred Language