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Skill & Interest
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This is the level design community! Feel free to upload your recent work or upload inspiration! We don't mind helping new members
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Adam Zainudin
Oct 14, 2019
In the spirit of Blocktober, I interviewed professional level designer Max Pears as he shares some level design tips during pre-production phase. This is a snippet from the interview - https://www.youtube.com/watch?v=oGr49P0_BWI&list=PLs_yJ-RML1Ye4bvAIXrjQTQ6u_fFfE2FI&index=0

www.youtube.com
Level Design Pre-Production Process
Tuhin Karfa
Oct 11, 2019
Tell me about this asset for unity.
Give your opinion about it.
https://youtu.be/TG5Zs5-q6TY

youtu.be
Unity Fence Builder Asset
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vikesgames
Sep 11, 2019
i need expertise in game and level design ,like a GDD document made in the genre of hypercasual market such as saygames, goodjobgame, voodoo

Nekros Arts
Sep 3, 2019
Hi
The goal of this level design was to create a level where I do have as much controll as possible (for a first person game) over the viewing direction of the player. How can ýou introduce an enemy or make the player look at the goal of his journey? Or how can I force the player to walk along a certain place, but without making him feel forced by the game?
My first idea was a bridge or something, but this would have been to linear and less flexible. A path between rocks and boulders would highly decrease the possibility to look far and is not flexible as well.
Finally I came up with this idea of a swamp. The player can´t walk straight through the water, but there could be some kind of wooden path, a jetty maybe. It allows much flexibility since you could place them whereever you want. Still, you´re free to see for a huge distance. While the player walks down the jetty, you can be sure that he will -maybe after a short time of observing the environment- look straight froward. Now we are able to present any type of game element we want and be sure the player won´t miss it.
In my case I made the level dark and placed a mausuleum with a laterne far away. The player still have the opportunity to take the jetty which leads right away from the main path but it´s likely that he will walk to the light.

What do you think? Will this work or not? Feel free to comment!

https://www.youtube.com/watch?v=EVoVneCyWyA

www.youtube.com
Speed Level Design - Unity - Medieval Swamp
Adam Zainudin
Aug 20, 2019
Hey everyone! Here's a new video on how to draw ✏️ 3D shapes in Unity using ProBuilder and the Poly Shape tool.
Full video link - https://www.youtube.com/watch?v=lr9cU0ejY8U&list=PLs_yJ-RML1YeM2KbHbVKh50CkwINm-biV&index=5

www.youtube.com
ProBuilder Unity | Drawing 3D Shapes with Poly Shape Tool
Adam Zainudin
Aug 6, 2019
Check out this ProBuilder tutorial I made covering some basic 3D mesh editing in Unity. Full video - https://www.youtube.com/watch?v=md2OR4EualE&list=PLs_yJ-RML1YeM2KbHbVKh50CkwINm-biV&index=5

www.youtube.com
ProBuilder Tutorial | Basic Shape Editing
Category
Skill & Interest
Description
This is the level design community! Feel free to upload your recent work or upload inspiration! We don't mind helping new members
Preferred Language
English