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Category
Groups from Unity
Description
Staying active in the Unity community is key to success when first making games with Unity. This FPS Creators group allows you to
Preferred Language
English
Andrew Donnell
Owner
Oct 23, 2019

Welcome to the FPS Creators Group. As a new user you will find this group useful to interact with others who are also at their Unity learning beginnings. You will find Unity Staff and experienced developers around to help you with any of the issues that may arise during your learning process.

With this group you will be able to discuss, ask questions and show off your work based around the FPS Creators In-Editor Tutorial. Not only will you be able to interact with the group and see content shared from Unity, you can 'Join Discussion Channel' by clicking on the button at the top right of this page. This will allow you to interact with others through our messenger system in a chat exclusively related to the group.

We are incredibly excited to have you here, to help you in your journey with Unity and hope you have a lot of fun learning how to build games with us.

Andrew - Unity

HT
ai có thể bày tôi làm ra 1 game k ạ
ME
12 days ago
Hello! I'm getting 'TVDetectionModule.Start()': no suitable method found to override and similar errors, all saying "no suitable method found to override." I'm using Unity version 2018.4.19f1, and I got the boss asset just 3 days ago, so I'm pretty sure my versioning is up to date. What might I be missing? the game won't start with the boss module imported, so I had to delete the boss folder and find other tutorials to try. I'd love to work the boss tutorials - there seem to be a lot of them, and the critter seems extremely flexible!
AM
17 days ago
i want to know how can i convert 2d floor area to 3d at run time when click 3d button
w
19 days ago
My brother added my QQ One billion, nine hundred and sixty million, nine hundred and seventy-three thousand, three hundred and eight many many thanks I am a game maker From China
View More Comments
Is this proper script?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class ChangeScene : MonoBehaviour
{
void OnTriggerEnter(Collider other)
{
SceneManager.LoadScene(SceneNumber);
}
public float SceneNumber = 0f;
}

AT
4 hours ago
In trigger method add a if statement to check if there is any collision. If(other. compareTag("YOURTAG" ) ){load scene}
Andrew Donnell
Owner
10hrs
Cheese guns, food enemies and sniper rifles! Our winners have been selected for the Dinner Party Crashing Challenge so click below to check them out and give them a play.

https://connect.unity.com/p/dinner-party-crashing-challenge-winners

connect.unity.com
Dinner Party Crashing Challenge Winners - Unity Connect
F
Freedoomer
Yesterday
hey so im remaking Droid Fighter since i kinda lost the files for it so some new features are: Arms, 2 tutorial levels, new weapons, new enemies and new levels!

I am new here, so from where should i start

Rusty Chicken
Yesterday
OK, so here is an update video of my cyberpunk project i have been working on. This is the first scene in the game after the opening video and menu screen...hope you like it, I am having a major fun time creating this! Hope to have the first scene ready for play testers by the end of the month, so I still have some work to do and plenty of time to do it!

Please let me know what you think so far, as i could use some constructive criticism to be able to improve it!

a day ago
Reply@Nicholas SevillaGreat job!
Thanks! It’s been a lot of work, but I have had a lot of fun doing it! Even when I get stuck on something that takes me half a day to figure out, rising to the challenge and succeeding is immensely rewarding!
Great job!
Category
Groups from Unity
Description
Staying active in the Unity community is key to success when first making games with Unity. This FPS Creators group allows you to
Preferred Language
English