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Do you use Blender with Unity? Then this is your group! Weather you are an artist, programmer, tech, or anything else, this is the
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Roger Gonzalez
Aug 20, 2020
Hello guys. Hope you all great!
I'm sharing some of the voucher codes that I've created from some assets packs that I've uploaded to the Unity marketplace, maybe you need it for some reasons :D. If you are interested in get this voucher codes don't hesitate to contact me. Send me an email at: annaabileva23@gmail.com. Best regards!!!
Medieval Paladin Pack
http://u3d.as/1w6K
Colonial City Pack
http://u3d.as/1Fqy
Restaurant MagaPack
http://u3d.as/1TK9

Roger Gonzalez
Aug 1, 2020
Hello guys. Hope you all great!
Here I bring you an assets collection that I've uploaded to the Unity marketplace. I'm sharing some of the voucher codes that I've created from this Medieval Paladin Pack, maybe you need it for some reasons :D.
ASV-MGYX-GT6W-MERU-PAU4-7PJW
ASV-TPLQ-X9UQ-UMDM-CU6Y-74JQ
ASV-4AKG-FL9M-X9Y3-AGE9-7DRR
The only thing I ask you in return is that please rate and review with honesty this asset. I would glad to know what do you think about it.
Asset link:
https://assetstore.unity.com/packages/3d/characters/medieval-paladin-pack-144961
Best regards!!!

assetstore.unity.com
Medieval Paladin Pack | 3D Characters | Unity Asset Store
3 months ago
Reply@Donna ChengCodes have been redeemed now.
Hi Cheng. Sorry for my late reply and sorry too, because I don't understand your comment. Please be more explanatory
DC
3 months ago
Codes have been redeemed now.
E
Eagullfly
Jul 15, 2020
Hi, I'm having a problem. I can't get the actions from Blender to match the right clips in Unity. It's like whatever action I have selected on Blender it becomes it's the same for all the clips. Is there anyone that can help?

Here are a couple images that show my problem, pay close attention to the bottom left corner and the highlighted words under clip.

f
4 months ago
Not sure exactly, but it looks like you stumbled upon this problem: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file that unity unfortunately intentionally introduced and refuses to fix again. You can try reporting it as a bug and comment on the issue to also try to make them aware of their mistake.
F
4 months ago
Reply@FlaveliusNot sure exactly, but it looks like you stumbled upon this problem: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file that unity unfortunately intentionally introduced and refuses to fix again. You can try reporting it as a bug and comment on the issue to also try to make them aware of their mistake.
Please also vote or comment on the issue so unity is more likely to fix it
E
4 months ago
Reply@FlaveliusNot sure exactly, but it looks like you stumbled upon this problem: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file that unity unfortunately intentionally introduced and refuses to fix again. You can try reporting it as a bug and comment on the issue to also try to make them aware of their mistake.
Thanks, I was able to solve my problem with this link you gave me.
F
4 months ago
Not sure exactly, but it looks like you stumbled upon this problem: https://issuetracker.unity3d.com/issues/using-multiple-animation-clips-in-blender-not-all-animation-clips-are-imported-using-a-blend-file that unity unfortunately intentionally introduced and refuses to fix again. You can try reporting it as a bug and comment on the issue to also try to make them aware of their mistake.
MR
Mike Rainey
Jul 15, 2020
Hi, sort of a noob question here... If I'm making a model for a game, let's say a hotdog in a bun, if there are parts that are never separated in the game, should they be welded together into a single continuous mesh? Like, should I delete the invisible parts of the wiener and bun and weld them together, or is it cool if those are disconnected meshes saved out as a single fbx? (assume this is a big hotdog that will be prominent in a scene, not some tiny prop that a character would be holding).

It would be more work to weld them together, and It seems like it would be easier to manage materials if they were separate meshes, but other than that I don't know what the pros and cons would be of doing it either way.

I get that I'd want to delete any polys that will never be seen no matter what, I'm just wondering whether there's a standard for how objects like that will work best in Unity.

LS
3 months ago
honestly you go with whatever gets the job done, if you are going to spend twice as long on your mesh just to make sure it is one contiguous manifold geometry, then you need to ask yourself if its worth the time, most of the time it isn't and floating/intersecting geometry is ok. In fact, look at some old playstation/N64 character models, their limbs are almost always separate mesh geometry simply because it saved needed triangles and the modelling tools weren't as advanced as to make the modelling process quick/easy enough to make it one solid geometry.
f
4 months ago
I am very lucky to work with you and when i saw This is a question floating in the back of my mind too. I understand that if its parts are to be used in multiple locations it would make sense to have them separate. I.e you might have a location that just needs to have sausages without a bun. The other case I can think of is when using Occlusion Culling, where the engine stops rendering objects hidden from the camera's view. Which isn't applicable for the hotdog, as you would tend to see both parts at the same time. Keen on hearing from a pro too.
Russell Bowman
Solo Indie Designer, Artist, Developer etc.
4 months ago
I'm no expert, but my working assumption (from looking at a couple of 3rd party models) is to simplify materials management, i.e. if a different material is needed then use a separate mesh, and of course delete any parts of a mesh that will never be seen (for efficiency).
AP
4 months ago
This is a question floating in the back of my mind too. I understand that if its parts are to be used in multiple locations it would make sense to have them separate. I.e you might have a location that just needs to have sausages without a bun. The other case I can think of is when using Occlusion Culling, where the engine stops rendering objects hidden from the camera's view. Which isn't applicable for the hotdog, as you would tend to see both parts at the same time. Keen on hearing from a pro too.
N8
Jun 2, 2020
Wassupp, I've been doing a decent amount of modeling for some 3D games I plan to do when my current 2D project is finished

b
5 months ago
hey I just started unity on Mac and I am confused about the scripting can you help?
JC
Javier Castaño
May 29, 2020
Hi programers, artists and coders!
I started Blender yesterday and Unity last week can anybody please tell me how to import my designs into Unity.

JC
5 months ago
Reply@Nicholas SevillaYou have to use Unity 2019.xxx to be able to import from Blender. https://docs.unity3d.com/560/Documentation/Manual/HOWTO-ImportObjectBlender.html
thanks
5 months ago
You have to use Unity 2019.xxx to be able to import from Blender. https://docs.unity3d.com/560/Documentation/Manual/HOWTO-ImportObjectBlender.html
Category
Skill & Interest
Description
Do you use Blender with Unity? Then this is your group! Weather you are an artist, programmer, tech, or anything else, this is the
Preferred Language
English