Hello guys! We are looking for 3D modelers who will help us populate the world of the game we're currently working on.
It's a 3D RPG built on the Unity engine. At the moment the following features are already done:
- NPC routines (they can walk around, sleep, sit on benches or whatever) based around 24h system.
- Dialogues and quests
- Combat system based on skills (bit like wow)
- Full inventory control including ability to equip different types of armour, different weapons etc.
- Basic level up system
- NPC AI based on Guilds, where NPCs can attach / kill / loot each other.
- Weather and terrain systems (these are from asset store: Weathermaker, Gaia, Sector Complete and Vegetation Studio Pro; we've invested a little ;)
There are three people involved at the moment: two programmers and one 2D artist.
You can check out some of the test systems here:
At the moment most of the graphics you see is from free / paid assets. We don't intend for it to look like this - it's just a scenery test to see how NPCs behave.
If you have any questions please give me a shout. I invite you all to join us on this journey. Work of course is not paid at this moment, although we'd like to kickstart this project eventually once we have something really solid. :)
Hi everyone! I'm currently undergoing a massive website rebuild for my portfolio, so thought I'd share a few things here and there as I go along. This was a logo I was commissioned for BattleFleet Ground Assault a couple of years back.
Thought it would be fun to revisit it and try out a little eevee animation in Blender 😊
Editing the rig of a Blender file breaks regular prefabs that use it (this was a long-standing issue that was never fixed). As far as I know, this problem only happens in Blender since its FBX exporter is limited, compared to Autodesk products like Maya and 3dsmax.
But the new Prefab Variant feature in Unity 2018.3 effectively solves this issue because variants keep the "connection" to the blend file intact. This works because Unity treats blend files as prefabs themselves.