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Skill & Interest
Description
A place to showcase your ArchVis work made in Unity, share your workflows, tips and constructive criticism.
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English
Oct 30, 2018 9:27 AM
retired now... taking it easy.. '99 did big project in the "CAVE". Nowadays a lot easier... tried all kinds of game engines, directX etc. Hard time convincing others interactive was the thing, but they used to be right: it was a lot of (night)work... but enjoyable.

Oct 17, 2018 6:18 AM
https://www.youtube.com/watch?v=aZY0rbVlEV4

@Rory O'Neill is this you?

I'm blown away. What an incredible tool.

I've seen a lot of visualisations done in Unity but making tools to do creative architectural design is something else.

Archimatix Trailer
Archimatix is a powerful node-based parametric modeling plugin for Unity3D. Available on the AssetStore: http://u3d.as/qYW
https://www.youtube.com/watch?v=aZY0rbVlEV4
Oct 14, 2018 6:20 AM
Hi All,
Excited to find this group! We're starting to work with an architect in creating our virtual spaces and are early in our process of developing a good pipeline & process. I look forward to learning here, and if there's interest to sharing as we go.

https://connect.unity.com/p/epic-collaboration-for-new-kind-of-vr-gallery

Unity Connect
Banging Rocks, Maia Kumari Gilman and FCA Team Up
https://connect.unity.com/p/epic-collaboration-for-new-kind-of-vr-gallery
Daniel LearmonthThat looks like a very exciting collaboration. I've always thought that architects needed to play a bigger part in designing our virtual environments... It's a natural extension of space making. Keep us posted!
Thanks! I agree, it makes so much sense for architects and VR designers to collaborate more often. My hunch is there's a lot of sharing in both directions that could be productive. We had a great meeting with the FCA team this past week and a talk this weekend with Maia. Still figuring out which things we can disclose publicly, and can't wait to share more about the project.
Daniel Learmonth
a month ago
That looks like a very exciting collaboration. I've always thought that architects needed to play a bigger part in designing our virtual environments... It's a natural extension of space making. Keep us posted!
Oct 4, 2018 6:24 PM
Hallo!

I have been interested in architectural visualization since the 1900's! In 1992, I started an arch-vis firm in Berlin called Archimation. Back then a Silicon Graphics Indigo loaded with Softimage could cost you $100K. My, how things have changed!

Sunny Chancellor
a month ago
Those were the days, I actually really enjoyed working on SGI machines, and PowerAnimator. Well, I can hardly remember the workflow now, as Maya swiftly evolved from there..
Daniel Learmonth
a month ago
Daniel LearmonthHey Rory, thanks for stopping by.
I didn't mean to post that on it's own. It turns out that enter is post, not carriage return! Sorry about that. 3D graphics in the early 90's is pioneering stuff! I started in '96 or so but by that time it was way more affordable. Just insufferably slow and the tools were just so limited by today's standards.
Daniel Learmonth
a month ago
Hey Rory, thanks for stopping by.
Oct 4, 2018 3:52 PM
Longer time ago I did this: https://www.youtube.com/watch?v=02nL2lJ17-k
and this: https://www.youtube.com/watch?v=OATlm7TSEMo

I think these things are pretty common nowadays. Will be happy to see some HDRP stuff from you guys :)

boARd 3D® - Interactive 3D Walk-Around for Real Estate
Contact us at info (at) board3d (dot) net to get information about how you can have a custom Interactive 3D Walk-Around Like this. Interactive Here: http://w...
https://www.youtube.com/watch?v=02nL2lJ17-k
Kaur Põldmaa
a month ago
I am currently working on a personal small 106m2 archviz house project with HDRP. Will give you guys some updates soon!
Andrej Grek
a month ago
Thanks, I was actually trying to mimic the matterport controls, but make it more fluid thanks to total freedom of a fully 3D scene. They had these 3 modes at the time, that you'd switch between using 3 buttons (dollhouse, floorplan, walkthrough), but I wanted to make it a single mode that adapts as you zoom in / out (I've seen reference to this from a company called Floored), so I sort of combined it into one control system. I actually don't remember how I did the controls, but I can upload the project for others to look at and use. I think the code was done in a very short time and thus still considered a prototype version :)
Daniel Learmonth
a month ago
I love the transitions between the different view modes, very well presented and intuitive. Can you describe the controls?
Sep 27, 2018 7:49 AM
This group needs to exist! Share some stuff with me.

Brian Zajac
a month ago
Wish I could. Still waiting on Datasmith to properly import my scenes. Still too much work to manage / update.
Category
Skill & Interest
Description
A place to showcase your ArchVis work made in Unity, share your workflows, tips and constructive criticism.
Preferred Language
English