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Groups from Unity
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This group is for anyone learning Unity -- whether you are taking a course, participating in an in-person training, or just
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Jun 18, 2018 11:47 PM
Jun 8, 2018 6:42 PM
Hey all, have you heard about ECS yet? Brackeys has posted a tutorial about it, and I'd really love to hear what you all think about it! This is a brand new way of thinking about coding in Unity! https://youtu.be/_U9wRgQyy6s

New way of CODING in Unity! ECS Tutorial
This changes everything! ECS is here so let's see how it works! This video is sponsored by Unity. EDIT: ECS can now be obtained via the package manager. ● Ma...
https://youtu.be/_U9wRgQyy6s
Am
Abhishek meena
5 days ago
please contact me on twitter @Jewkoiyie
Am
Abhishek meena
5 days ago
Can U Help Me To Make An Game
Am
Abhishek meena
5 days ago
Tat's amazing
Jun 6, 2018 5:21 PM
It is Wednesday, my devs! A while back I asked about your favorite YouTube Unity Tutorial channels (check the featured tab to see the post!), and this time, I want to ask about your favorite books! They don't have to be Unity specific, in fact, my list contains a lot of important foundational game design books. What are your go-to books? Non game devs, I really want to hear from you too! See my list in the comments, and btw, nothing here is sponsored! These are just my personal favorite books!

Joy Horvath
14 days ago
Level Up! The Guide to Great Game Design by Scott Rogers (Probably my favorite book--it has doodles!!) Fundamentals of Game Design by Ernest Adams (this is the reissue of a book called Andrew Rollings and Ernest Adams on Game Design, which is a book I have kept since my college days. It's extremely tattered from use now!) Game Design Workshop by Tracy Fullerton (Want to know about Iterative design? This is the bible!) Game Programming Patterns by Robert Nystrom (If you're a programmer, you NEED this book! The code is written in C++ but your C# knowledge will allow you parse it fairly easily, and its the breaking down of the patterns that count the most. Also, this book is available FOR FREE online at Nystrom's site, gameprogammingpatterns.com!) A Theory of Fun for Game Design by Raph Koster (What is fun? ["Baby don't hurt me, don't hurt me, no more"] This book answers this suprisingly difficult question in a very engaging way, and it ALSO has doodles!)
Jun 6, 2018 2:44 AM
DREAM PROJECT CHALLENAGE: If you had expert Unity skills, an great team, and unlimited budget what would you create? I would create an AR-based game helping kids deal with bullying. Your turn....

Thorin Kafka
12 hours ago
I had this idea for a first-person game where you played in a gigantic maze. The walls would stretch upwards seemingly 100s of feet, and the space between the walls would also be quite spacious. Anyway, the goal would be to simply go from the beginning of the maze to the end. The only thing stopping you is navigation, but also giant robots that crawl through the maze and try to find you. You can find some weapons, but the emphasis wouldn't be to fight the robots, because they are much MUCH stronger than you, but to evade them. This is done by running into some holes in the walls of the maze, and finding some makeshift shelters as you go on your journey. IDK that sounds like it'd be fun in a somewhat survival-horror-action sort of way.
Danny Yuk
8 days ago
I'd probably end up wanting to help you with your project lol -- or even move into VR, and complement solutions for people who require social assistance, hospitalized, disabled, etc.
May 21, 2018 7:06 PM
Hello! I'm a new developer and I've used Unity to build some of their tutorial games. I learn a lot of programming and design on my own. Just wanted to stop in and say hello to see if I can contribute or find help for future projects. Thanks!

Ellen Flaherty
19 days ago
Danny YukAnother thing I thought about-- I participated in the Universal GameDev Challenge recently. The Game Design Doc that we used to submit our framework and ideas was really useful for compiling information and giving me a sense of direction. It helped me create a decent outline, so I think others may be able to benefit from it as well.
Do you have link to the GDD they used? I'd love to see the framework and I'm sure others here could learn from it. GDDs are great in the planning process and to help you realistically scope a project! How'd you do in the challenge @Danny Yuk?
Danny Yuk
a month ago
Another thing I thought about-- I participated in the Universal GameDev Challenge recently. The Game Design Doc that we used to submit our framework and ideas was really useful for compiling information and giving me a sense of direction. It helped me create a decent outline, so I think others may be able to benefit from it as well.
Danny Yuk
a month ago
Ellen Flaherty@Danny Yuk what are you planning on learning next and what will you use to learn it? Do you have a goal in mind of what you want to create with Unity?
I actually watched one of the live trainings on the 2D game kit and seeing the instructor build the game from that, which was pretty useful. I sometimes follow along, but I think that day I was just watching. I do want to go into learning them step-by-step with the tutorials. Thank you for sharing those links! As for what I'm going to learn next.. I'm not sure. There's a lot of content so I may just go into the 2D/3D game kit or try experimenting with Cinemachine/Timeline/Post-processing Stack. I've been trying to learn a lot of things related to game design, so it's all just a work in progress (trying to find employment currently lol). And I do have a goal in mind with Unity. I have a framework for the most part -- it would be a game similar to Harvest Moon/Stardew Valley. I have started on a narrative design and drafting a few plans of how I need to go about completing it. That's like the big, big goal so it isn't going to be finished any time soon.
Megan O'Connor
a month ago
@Danny Yuk - Thanks for the thoughtful response. It's so awesome to hear about how people are learning and what the pain points are. Great to hear from you!
May 18, 2018 3:54 AM
Now Anyone who have the same passion please contact me, we can make a game together, at least use our knowledge and experience from the past, and see what we can do. Also I wrote 2 games for a digital tv platform for set-top boxes, for a company. Now with the unity editor, I am studying tutorials, there are some templates that you can follow and visual tools to help making a game more easy an fun! I would be happy If you share your ideas and I think there are many of them that think like me

Barbaros Tombaz
a month ago
Ellen FlahertyWow @Barbaros Tombaz your story is so amazing - thanks for sharing. I so hope other learners here take you up on your to contact you and share their ideas with you!! How are you finding Unity so far? What tutorials are you finding really helpful? What do you wish we had more of?
Dear Ellen thank you very much for your comment, I found Unity very helpful at least for getting rapid reach from the professionals like you, the most critic point is connect feature, and emails get you into action, you dont feel get lost or you think you are a part of a big challenge and tutorials guide you to be more creative.
Ellen Flaherty
a month ago
Wow @Barbaros Tombaz your story is so amazing - thanks for sharing. I so hope other learners here take you up on your to contact you and share their ideas with you!! How are you finding Unity so far? What tutorials are you finding really helpful? What do you wish we had more of?
Category
Groups from Unity
Description
This group is for anyone learning Unity -- whether you are taking a course, participating in an in-person training, or just
Preferred Language
English
Tags
No skills