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Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
Preferred Language
English
Sep 21, 2018 2:04 PM
I want to remind my Orchestral Music service, that you can order from me on Fiverr. This is the Promo Video of the service https://www.youtube.com/watch?v=9r43MsTwUhQ that clearly showcase my talent.

While the page on Fiverr is this one: https://www.fiverr.com/manuelmarino/create-an-impressive-hollywood-quality-orchestral-score

Manuel Marino Orchestral Music (1080p)
FULL HD version for my Logo Trailer and Music.
https://www.youtube.com/watch?v=9r43MsTwUhQ
Sep 18, 2018 5:34 PM
Hey there, many greetings from Kassel in Germany.

May 10, 2018 4:36 AM
May 9, 2018 7:30 PM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
Article
May 1, 2018 12:57 PM
If you want to create procedural planets, i really recommend this tutorial. It talks about wind maps, biomes and even tectonic plate !

https://experilous.com/1/blog/post/procedural-planet-generation

Apr 16, 2018 11:29 AM
A couple years back I produced a course on procedural terrain that is published on Lynda.com/LinkedInLearning.

Its 2D, real time processing, with cities with resolved roads, internal buildings, animated tiles, and memory for changes.

Please feel free to check it out: http://www.lynda.com/Unity-2D-tutorials/Unity-5-2D-Procedural-Terrain/397889-2.html

Category
Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
Preferred Language
English