Hey - Adam from Procedural Worlds (Gaia, GeNa, CTS, Pegasus) here - have had a bit of an obsession with procedural generation since i was first exposed to it. If you would like i to chat procedural then feel free to join on our discord group here : https://discord.gg/hna3m
I've been investigating what it'd take to add procedural roads to procedurally generated terrain. An interesting article came out of a GDC presentation done by the Ghost Recon Wildlands team. Has anyone tried to reproduce some of these algorithms? Even if only experimental?