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Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
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English
Jan 10, 2019 9:22 AM
I've just created my new GIG for Film Music! This time Underwater, Adventure music! Ready for a new submarine hunt under the sea? :-) https://www.fiverr.com/manuelmarino/create-orchestral-music-for-underwater-action-and-war-films

Nov 19, 2018 9:09 PM
Hi all,

Just wrote an article on how I experimented with Procedural City Generation with Unity, and would like to share that with everyone.

https://connect.unity.com/p/building-a-procedural-city-generator-in-unity

Building a procedural city generator in Unity - Unity Connect
Procedural city generation is one of my main interests, and this article is a record of how I developed my own version from late 2016 till now.
https://connect.unity.com/p/building-a-procedural-city-generator-in-unity
Oct 10, 2018 7:38 PM
Hey guys, new member here! I'm Andres, from Aurora, CO living in The Woodlands, TX. I have a pretty long history with games and programming (launched an indie startup in 2012, failed in 2013). I've known about Unity as a viable engine for some time, but only now cracking into it. I'm blown away by how powerful it is!

I'm currently blasting through the first party tutorials, planning to look around for some quality free content when I'm finished. I hope to start off with a simple roguelike and later get into a trading card game framework.

I look forward to meeting you fine folks and sharing my successes and failures. Cheers!

Sep 18, 2018 11:34 AM
Hey there, many greetings from Kassel in Germany.

May 9, 2018 10:36 PM
May 9, 2018 1:30 PM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
Article
Category
Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
Preferred Language
English