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Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
Preferred Language
English
May 9, 2018 8:36 PM
May 9, 2018 11:30 AM
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I)
Article
May 1, 2018 4:57 AM
If you want to create procedural planets, i really recommend this tutorial. It talks about wind maps, biomes and even tectonic plate !

https://experilous.com/1/blog/post/procedural-planet-generation

Apr 16, 2018 3:29 AM
A couple years back I produced a course on procedural terrain that is published on Lynda.com/LinkedInLearning.

Its 2D, real time processing, with cities with resolved roads, internal buildings, animated tiles, and memory for changes.

Please feel free to check it out: http://www.lynda.com/Unity-2D-tutorials/Unity-5-2D-Procedural-Terrain/397889-2.html

Apr 11, 2018 2:17 AM
Hey - Adam from Procedural Worlds (Gaia, GeNa, CTS, Pegasus) here - have had a bit of an obsession with procedural generation since i was first exposed to it. If you would like i to chat procedural then feel free to join on our discord group here : https://discord.gg/hna3m

Michael Privat
3 months ago
Adam, would love to join but seems like the invite is expired
Apr 9, 2018 12:17 PM
I've been investigating what it'd take to add procedural roads to procedurally generated terrain. An interesting article came out of a GDC presentation done by the Ghost Recon Wildlands team. Has anyone tried to reproduce some of these algorithms? Even if only experimental?
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/

Procedural World Building in Ghost Recon Wildlands
Technical artist Erwin Heyms showed how his team approached the production of small cities, rivers and roads in the open world game.
https://80.lv/articles/procedural-world-building-in-ghost-recon-wildlands/
Category
Skill & Interest
Description
Share resources, assets and learn more about procedural content generation (terrains, textures, cities, buildings, dungeons, etc.)
Preferred Language
English