Hi everyone, thanks for taking me in! I'm a vertex-pusher since 2015, I do my models and bakes in Blender and materials with Substance. I use Unity for rendering and environment building, and have a few model packs in the Asset Store (published as Runemark Studio). Currently I'm working on a Dark Fantasy inspired modular environment and props pack.
I would like to learn more about presentation, lighting and shaders (especially Amplify Shaders) in Unity.