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Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
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Mar 28, 2018 9:01 PM
Hey guys, I've been gone for a little while, just getting back into the community.
One of my clients works on agriculture type projects. They specifically work on simulations.
Here's a project I worked on in the past. Its a few years old but I thought it was still relevant as I still do this type of work for them today.
Check out the vid if you're interested, you can plug in a controller and drive it. neat!
https://www.youtube.com/watch?v=jv6RnftPEZE&list=PLqYCovgV9wsznu4RBuG_a-BzR_-P9tn8G

Kurt Roembke
24 days ago
That's super cool! I like the idea of using Unity to let people experience simulations of real world objects within a game environment. I've been developing small games out of 3D models that artists draw in Google Tilt Brush so that my local art gallery can present them online. People at home can explore the art piece with WASD and mouse without really connecting the dots that their technically playing a game.
Kurt Roembke
Owner
Mar 27, 2018 5:40 PM
I'll start the group off with my non-game experience that I'm building in Unity!

It's a mobile app, called SoundWalk, that allows composers to map sound experiences to GPS locations around the globe, allowing an audience to interact with these compositions by walking through the composed public spaces using their phones. This isn’t just an app, it’s a process that aims to create thought provoking and socially impactful experiences that utilize sound and physical locations as an artistic medium.

Kurt Roembke
a month ago
Mark PoeppelmeierNice Kurt! What are you using for your location service?
I wanted to start from the basics since I'm a bit of a coding newbie. :P
Kurt Roembke
a month ago
Mark PoeppelmeierNice Kurt! What are you using for your location service?
I'm currently using the LocationService class within UnityEngine to read where the user is located. I had to write a scaling function so that the movement of the user can be better translated into Unity world movement.
Nice Kurt! What are you using for your location service?
Apr 17, 2018 3:57 PM
Wow! We're up to 79 users! Post some more about your current or past Non-Game developments in Unity! I'm still plugging away at my SoundWalk AR spatial sound app using Unity!

Apr 3, 2018 1:03 AM
I am interested in combining real world and game simulation to provide a mixture of utility and enjoyment; giving the ability for use as a tool but also for fun learning and exploration. I am imterested in learning more about non-game experience with unity so that will be able to do a better job with that part. Also interested in talking with anybody interested in this more hybrid games for change approach influenced approach.

Kurt Roembke
13 days ago
Hey! I'm currently doing something like that with my SoundWalk app that's in development. It uses real world environments and attaches sound and music to GPS coordinates so that people can explore a physical space while also exploring a sound-space that enhances it. This experience can be loose and exploratory, or more linear depending on the style intended. I hope to bring collaborators on to develop their own experiences within the SoundWalk organization.
Mar 29, 2018 7:45 AM
New version 1.7.1 of #Cromos – #outline and color animations is available on the #Unity3D #AssetStore #gamedev #indiedev #UnityAssetStore #outline #coloranimation #VR #mobile #madewithunity
http://www.epiccube.org/2018/03/28/cromos-outline-and-color-animations-v-1-7-0-available-on-the-asset-store-lod-support-shared-materials-and-exclusion-of-particle-system/

Mar 28, 2018 4:38 PM
Hey! We have 17 members now! Does anyone want to share some non-game developments that they've made or are working on currently? I'd love to see them!

Category
Community
Description
Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
Preferred Language