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Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
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Mar 28, 2018 2:01 PM
Hey guys, I've been gone for a little while, just getting back into the community.
One of my clients works on agriculture type projects. They specifically work on simulations.
Here's a project I worked on in the past. Its a few years old but I thought it was still relevant as I still do this type of work for them today.
Check out the vid if you're interested, you can plug in a controller and drive it. neat!
https://www.youtube.com/watch?v=jv6RnftPEZE&list=PLqYCovgV9wsznu4RBuG_a-BzR_-P9tn8G

Kurt Roembke
6 months ago
That's super cool! I like the idea of using Unity to let people experience simulations of real world objects within a game environment. I've been developing small games out of 3D models that artists draw in Google Tilt Brush so that my local art gallery can present them online. People at home can explore the art piece with WASD and mouse without really connecting the dots that their technically playing a game.
Kurt Roembke
Owner
Mar 27, 2018 10:40 AM
I'll start the group off with my non-game experience that I'm building in Unity!

It's a mobile app, called SoundWalk, that allows composers to map sound experiences to GPS locations around the globe, allowing an audience to interact with these compositions by walking through the composed public spaces using their phones. This isn’t just an app, it’s a process that aims to create thought provoking and socially impactful experiences that utilize sound and physical locations as an artistic medium.

Kurt Roembke
6 months ago
Mark PoeppelmeierNice Kurt! What are you using for your location service?
I wanted to start from the basics since I'm a bit of a coding newbie. :P
Kurt Roembke
6 months ago
Mark PoeppelmeierNice Kurt! What are you using for your location service?
I'm currently using the LocationService class within UnityEngine to read where the user is located. I had to write a scaling function so that the movement of the user can be better translated into Unity world movement.
Mark Poeppelmeier
6 months ago
Nice Kurt! What are you using for your location service?
Sep 21, 2018 6:09 AM
I want to remind my Orchestral Music service, that you can order from me on Fiverr. This is the Promo Video of the service https://www.youtube.com/watch?v=9r43MsTwUhQ that clearly showcase my talent.

While the page on Fiverr is this one: https://www.fiverr.com/manuelmarino/create-an-impressive-hollywood-quality-orchestral-score

Manuel Marino Orchestral Music (1080p)
FULL HD version for my Logo Trailer and Music.
https://www.youtube.com/watch?v=9r43MsTwUhQ
Sep 19, 2018 6:30 AM
Sep 12, 2018 11:10 AM
+2
REALIS3D - Architectural visualisation suite
REALIS3D was an effort to monetise some of the IP that we had developed at Real Visual over the first 2 or 3 years. The aim was to increase revenue by productising some of the functionality that we found ourselves creating again...
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Sep 19, 2018 6:30 AM
Sep 12, 2018 11:10 AM
+1
HMS Astute Submariner Training (declassified version)
We created a virtual replica of three Royal Navy submarines in their entirety from 3D CAD data or from photo reference. The virtual vessels were given functionality in Unity so that they became a training tool and then used in the...
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Sep 19, 2018 6:29 AM
Hi all,
Glad to see this group spring up, I look forward to seeing what everyone else has been creating in this space.

A little bit about me; my background is in architecture and visualisation and I've been specialising for the last five years in creating non-gaming applications in Unity. Mainly marketing, training and visualisation.

Here's a few projects from the past.

Sep 12, 2018 11:10 AM
Airbus VR Experience 2016
The brief was simple enough. We were given a list of items that Airbus wanted to showcase at a tradeshow using VR. We drew up three narratives that allowed us to demonstrate these products - ranging from 'popup' communication...
Showcase
Category
Community
Description
Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
Preferred Language