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Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
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Jan 22, 2019 6:48 PM
Hello, I've just uploaded a new music demo featuring a powerful Choir with an Impressive Orchestral Performance! I would like your comments :-) and of course if you need me for your game or film, I'm available for the next weeks. https://soundcloud.com/manuelmarino/choir-battle-zone

Choir Battle Zone
Stream Choir Battle Zone by Manuel Marino from desktop or your mobile device
https://soundcloud.com/manuelmarino/choir-battle-zone
Nov 10, 2018 6:36 AM
Exhibition stand real-time VR walkthrough 3d-visualization.

Model was converted from 3ds-max V-ray.
Technology usage:
- GPU Lightmapping
- OptiX Raytracing
- Nvidia Denoiser
- Video texture
- Water and stone tessellation
- Stochastic screen space reflections

Oct 9, 2018 8:23 AM
Hi devs, I think games are just the beginning of the interactive medium, and only scratching the surface of what is to come. I think non-game "games" will actually dominate the field of interactive experiences. We are building our own platform for what I started to call just "Interactive Experiences", be it stories, walkthroughs, trainings, model viewers. We are making tools to let artists build this without code in unity. This is our demo:
https://www.youtube.com/watch?v=vdg-o4Yp-tM

FIGURAMA - App Preview (Version: 1.0.5)
FIGURAMA is a 3D/AR/VR platform for Interactive Experiences http://www.figurama3d.com Experience in app preview produced by FIGURAMA for upcoming interactive...
https://www.youtube.com/watch?v=vdg-o4Yp-tM
Kurt Roembke
3 days ago
Kurt RoembkeThis is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
What do you think?
Kurt Roembke
3 days ago
This is really interesting! So a platform and tool sets for both creating and consuming interactive experiences? The line between games and interactive fiction is fascinating to me. I go on Steam and see people complaining about Kentucky Route Zero, or Gone Home, saying that they aren't games but interactive fictions. I personally have more of a John Cage approach to it. Where music is defined by him as any sound that happens within a defined and intentional period of time, I feel like games are just any programmed/planned experience that takes into account human interaction.
Sep 27, 2018 4:27 AM
Sep 27, 2018 4:18 AM
+4
Vejle City VRStudio Visualisation
Using GIS satellite data and aerial scans I created a digital version of Vejle, Denmark accurate to +/-1.5M. The digital city was created to run on Epiito's VRStudio, a cave system that gives multiple users a VR-like experience...
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Daniel Learmonth
4 months ago
Ahmed ElShenawyGood stuff! Can I ask where you obtained your aerial scans from? Usually I go with Google Earth but I'm wondering if there are other sources with good quality imagery.
Bing maps for this actually. OpenStreetMaps is good as well for some things.
Ahmed ElShenawy
4 months ago
Good stuff! Can I ask where you obtained your aerial scans from? Usually I go with Google Earth but I'm wondering if there are other sources with good quality imagery.
Sep 27, 2018 4:27 AM
Sep 19, 2018 8:30 AM
Sep 12, 2018 1:10 PM
+2
REALIS3D - Architectural visualisation suite
REALIS3D was an effort to monetise some of the IP that we had developed at Real Visual over the first 2 or 3 years. The aim was to increase revenue by productising some of the functionality that we found ourselves creating again...
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Category
Community
Description
Unity is most often used to build games (duh!), but it is actually super versatile for use in non-game settings! This group is
Preferred Language