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Unity Developer Day: Vancouver 2018

Local Event
Host
6 Participants
Detail

The annual Unity Developer Day conference tour is coming to Vancouver for the first time ever — join us for an exciting day of development talks, games, and more at Unity Developer Day: Vancouver this September 29th!

Unity Developer Day is a conference series dedicated to supporting local developers through the exchange of stories and skills that promote the creation of successful Unity games and interactive media.

Our Vancouver edition brings together local game creators and Unity staff to share their expertise through a full-day conference track, networking lunch, and showcase of local games and projects made with Unity.

Expert Unity evangelists and staff will give talks focused on how local developers can get the most out of their work with Unity and its services. They'll cover topics like Unity's Entity Component System / C# Job System, Shader Graph, Machine Learning, Scriptable Render Pipeline, Photogrammetry, & more!
Local speakers will share experiences and insights gained throughout the creation of their Unity games - be it through programming, design, art, audio, business, and more.

Meet with Unity Recruiters

Come meet the Unity Recruiting Team at Unity Developer Day! They'll have a table at the event where you can ask questions and discuss local and global opportunities with Unity. The team will also be doing interviews so don't forget to bring your résumé!

Featured Talks by Unity Staff:

How It Was Made: Book of the Dead Mike Geig - Head of Global Evangelism Content (@mikegeig)
Shader Graph: How to Make Your Game Unique with Custom Shaders Arturo Núñez - Evangelist (@arturonereu)
Job System & Entity Component System Mike Geig - Head of Global Evangelism Content (@mikegeig)
Enhanced FBX Workflows 2.0 for Max & Maya: Tools for Complex Asset Pipelines Mark Schoennagel - Lead Evangelist, Americas (@unity3dmarks)
Scriptable Render Pipeline in Depth: Understanding the Options & Creating Your Own Arturo Núñez - Evangelist (@arturonereu)
Unity for Deep Learning: ML-Agents Explained Mike Geig - Head of Global Evangelism Content (@mikegeig)

Full schedule coming August! Follow #UnityDeveloperDay on Twitter to catch news about talk announcements, event updates, and more!

Unity Developer Day features works made with Unity by creators from across British Columbia. If you are interested in presenting a talk or showing your game / project at the event - please apply! Creators of all backgrounds are welcome to apply. Learn more and submit your application via the following links:
Developer Showcase Application (Application due: August 26, 2018)
Conference Talk Application (Applications due: August 26, 2018)


Join us for a day of creation and celebration with Unity - reserve your tickets today!


1 Interested and 1 Going

Event details

Host
When
9:00 AM - 5:00 PM Sep 29, 2018
Where
Marriott Vancouver Pinnacle Downtown, 1128 W Hastings St Vancouver, British Colombia V6E 4R5 Canada
Category
Developer Day
Tags
Unity,Unity Developer Day,C#,Shaders,FBX,3ds Max,Maya,Machine Learning,Programming,Game Design,Game Development,Art,Design,Business Development,Audio
Participants
6 users have joined
AF
Speakers
Mike Geig
Content Evangelist - Other
Arturo Nereu
Field Engineer - QA
Alexandre Kikuchi
Tech Evangelist LATAM at Unity Technologies - Other
Ashley Alicea
Evangelism Coordinator, Unity - Other