Unity Developer Day: New York 2018

Local Event
9 Participants

The annual Unity Developer Day conference tour is returning to New York City — join us for an exciting day of development talks, games, and more at Unity Developer Day: New York this September 8th!

Unity Developer Day is a conference series dedicated to supporting local developers through the exchange of stories and skills that promote the creation of successful Unity games and interactive media.

Our New York edition brings together local game creators and Unity staff to share their expertise through two full-day conference tracks, networking lunch, and showcase of local games and projects made with Unity.

Expert Unity evangelists and staff will give talks focused on how local developers can get the most out of their work with Unity and its services. They'll cover topics like Unity's Entity Component System / C# Job System, Shader Graph, Machine Learning, Scriptable Render Pipeline, Photogrammetry, & more!
Local speakers will share experiences and insights gained throughout the creation of their Unity games - be it through programming, design, art, audio, business, and more.

Meet with Unity Recruiters

Come meet the Unity Recruiting Team at Unity Developer Day! They'll have a table at the event where you can ask questions and discuss local and global opportunities with Unity. The team will also be doing interviews so don't forget to bring your résumé!

Featured Talks by Unity Staff:

How It Was Made: Book of the Dead Mike Geig - Head of Global Evangelism Content (@mikegeig)
Shader Graph: How to Make Your Game Unique with Custom Shaders Arturo Núñez - Evangelist (@arturonereu)
ARCore: Overview & Interesting Interactions Dan Miller - AR / VR Evangelist (@DanMillerDev)
Job System & Entity Component System Mike Geig - Head of Global Evangelism Content (@mikegeig)
Enhanced FBX Workflows 2.0 for Max & Maya: Tools for Complex Asset Pipelines Mark Schoennagel - Lead Evangelist, Americas (@unity3dmarks)
ProBuilder: Building & Prototyping Quickly Dan Miller - AR / VR Evangelist (@DanMillerDev)
Scriptable Render Pipeline in Depth: Understanding the Options & Creating Your Own Arturo Núñez - Evangelist (@arturonereu)
Unity for Deep Learning: ML-Agents Explained Mike Geig - Head of Global Evangelism Content (@mikegeig)

Full schedule coming August! Follow #UnityDeveloperDay on Twitter to catch news about talk announcements, event updates, and more!

Unity Developer Day features works made with Unity by creators from across New York City. If you are interested in presenting a talk or showing your game / project at the event - please apply! Creators of all backgrounds are welcome to apply. Learn more and submit your application via the following links:
  • Developer Showcase Application (Application due: August 5, 2018)
  • Conference Talk Application (Applications due: August 5, 2018)

Join us for a day of creation and celebration with Unity - reserve your tickets today!

1 Interested and 2 Going

Event details

(Local: UTC-4)
9:30 PM - 5:30 AM Sep 9, 2018
Microsoft Technology Center, 11 Times Square New York, New York 10036
Developer Day
Unity,Unity Developer Day,C#,Shaders,Machine Learning,Programming,Game Design,Game Development,Art,Design,Business Development,VR / AR
9 users have joined
Mike Geig
Head of Global Evangelism Content - Programmer
Dan Miller
Programmer - Programmer
Arturo Nereu
Field Engineer - QA
Alexandre Kikuchi
Tech Evangelist LATAM at Unity Technologies - Producer
Ashley Alicea
Evangelism Coordinator, Unity - Other