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Online User Group August: Intro to High Definition Render Pipeline, SpriteShape and Interview with Harold Halibut Devs

Online
Host
Matt Schell
Online Evangelist / Game Developer - Other
Sam Dogantimur
Online Evangelist at Unity - Marketer
Liz Mercuri
Technical Evangelist - Other
Kieran Colenutt
Art Evangelist - Artist
Katy Travis
Community Evangelist - Other
120 Participants
Detail
In this month's edition of our Online User Group we will learn about the High Definition Scriptable Render Pipeline or "HDRP", the new 2D worldbuilding feature SpriteShape which allows you to build 2D scenes with a flexible spline based workflow and have an interview with the developers of the amazing photogrammetry based stop-motion video game Harold Halibut. Join us live via chat here on Unity Connect!

6 Interested and 15 Going

Event details

Host
Matt Schell
Online Evangelist / Game Developer - Other
Sam Dogantimur
Online Evangelist at Unity - Marketer
Liz Mercuri
Technical Evangelist - Other
Kieran Colenutt
Art Evangelist - Artist
Katy Travis
Community Evangelist - Other
When
(Local: UTC-5)
12:30 AM - 2:30 AM Aug 30, 2018
Where
Category
Industry event
Tags
2D,Rendering
Participants
120 users have joined
Speakers
Kieran Colenutt
Art Evangelist - Artist