Come explore our Entity Component System (ECS), a better approach to game design.
ECS is a way of writing code that focuses on the actual problems you are solving: the data and behaviour that make up your game.
With ECS, we are moving from the object-oriented to a data-oriented design, which means it’s easier to reuse code and easier for others to grasp and contribute to it.
Also, this webinar will quickly recap what we mean by Game Kit. Every single asset, gameplay element, visual effect and sound is saved in the project ready for you to use. Create a new scene using the kit’s tools. Then add hills, pillars, giant towering stairs and doorways. With Prefabs-a-plenty to drag in, start making your own Explorer 3D game with a few clicks.
Come join us for this live webinar and understand more about 3D Game Kit and the ECS.
When: 31 Jul 2018 (Tuesday)
Where: Right here on Connect!
3:30pm - India
5:00pm - Bangkok, Jakarta, Ho Chi Minh City
6:00pm - Singapore, Manila, Kuala Lumpur, Perth
8:00pm - Sydney, Melbourne
10:00pm - Auckland
See you soon!