The new Lightweight Render Pipeline in Unity opens the door to a full set of optimizations you can use out of the box for the graphics in your game. In this one session we will explore the main features of the LWRP, how to set it up correctly and how to extend it to fit your specific needs.
- When(Local: UTC-4)
- 3:00 PM - 4:00 PM Jun 20, 2019
- Unity event
- 52 users have joined
- Andy TouchContent Evangelist @ Unity - Other