Notifications
UNITY LIVEHELP
Get live 1:1 guidance to improve your skills or hands-on technical help with your Unity project.
CONNECT GROUPS
Join a group today and connect with members from the Connect community.
Join Our Groups
View all
Community
Independent Developers
17 Online
5373 Members
CD
Join Now
Groups from Unity
Unity Learners
8 Online
5122 Members
RM
AC
Join Now
Community
Indie Games Showcase
9 Online
2812 Members
Join Now
Groups from Unity
Plus/Pro Subscriber Exclusive
4 Online
2513 Members
Join Now
Your Feed
Share your idea...

Atmos Games
postedan article
Apr 19, 2018
I Work Alone
I Work Alone
Making games by yourself is hard — but it's totally worth it.
OM
Oliver Tales Magenta
Jennifer had a bad dream
7 months ago
What a piece of work you are, Thomas ♫ and what a piece of work you got there.
AH
9 months ago
Congrats and good luck with your game looks awesome
Matthew
Senior Game Developer
10 months ago
Great work!
TH
a year ago
So apparently the commenting system doesn't like new paragraphs or removing accidental posts as much as it does posting... The good sides of creating a game all by yourself (in my opinion): -People seem to find the game twice as endearing, judging from some of my reviews -You get to learn all the parts of building a video game -You get to make ALL the decisions (kinda nice when you can't make as many calls in your daily job) -The direction, art, and design tend to be as consistent as they possibly can be -You get all the profits (though I donated all mine to charity, since I do lone-wolf game deving on the side) -The credits are easy :) I'm still trying to find out how to best promote my games, I've sold about 1,000 copies of my first game per month over the last three months without any real advertising. Do people go to indie conventions to show off games? Put your games in contests? Post them on Unity Connect? Like mentioned in my first (unfinished) comment, the hardest part for me is finding motivation. I'll get bursts of excitement to work on my game, but by the time I get home, I'm wiped. This is probably because game dev is my hobby, and not my main source of income. How do people get motivated? Is there a Kickstarter for motivation instead of money? :)
I think you need to teach the rest of us how you are selling 1000 copies a month? :P
View More Comments
Unity每周简报
postedan article
Jan 3, 2020
Unity每周简报 2020 wk1
Unity每周简报 2020 wk1
新年动态速递: - Fast Company邀请不同领域专家预测2020年前沿科技领域的热门话题 - Animation Xpress盘点2010年代十年间最伟大的手游 - Engadget编辑认为2020将是预测消费级VR存亡的一年
b
b3hr0uz_unity
"></script><u>test1234
4 days ago
good one
b
b3hr0uz_unity
"></script><u>test1234
4 days ago
nice
Glenn Jones
postedan article
Nov 22, 2019
Tanks!!! 2019
Tanks!!! 2019
Tanks !!! 2019 Project Overview
Rodrigo Abreu
postedan article
Nov 29, 2019
How to get started with game development in Unity and C#?
How to get started with game development in Unity and C#?
Start bringing your vision to life today. Unity’s real-time 3D development platform empowers you with all you need to create your games
Nps 1337
คาสิโนออนไลน์ เสือมังกร รูเล็ต สล็อตออนไลน์
a month ago
Nice !
GP
2 months ago
Nice introduction to Unity :)
E
EntherVarope
postedan article
Nov 21, 2019
Unity ECS(三)HelloWorld!ECS!(2)
Unity ECS(三)HelloWorld!ECS!(2)
完善HelloWorldECS程序
1
3 days ago
IJobForEachWithEntity<SpawnCubeComponent, LocalToWorld>报错不实现接口成员,将<>内顺序改为LocalToWorld,SpawnCubeComponent
4 days ago
大赞
19 days ago
error CS0453: The type 'NoiseHeightComponent' must be a non-nullable value type in order to use it as parameter 'T0' in the generic type or method 'IJobForEach_CC<T0, T1>'
h
a month ago
Reply@SneaKingO_O
错误信息: Cannot find the field TypeInfos required for supporting TypeManager intrinsics in burst 官方人员回复: From the errors it looks like this is caused by using EntityCommandBuffer, which is not yet supported in Burst code. This will be coming soon - we plan to support it in the 2019.3 timeframe. 然而我用的2019.3.0f1 依然有错误
后面还有一句:Keep an eye on the release notes, we'll definitely mention it there when it's ready!
View More Comments