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Your Creative Feed
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Nav Gupta
posted an article
Mar 1, 2019
Game Flow - How To Guide A User Through Your Game
Game Flow - How To Guide A User Through Your Game
Game flow has several forms, but in this article we will be going over two of the most obvious ones, namely Game User Flow and Game Play Flow
Nav Gupta
posted an article
Feb 19, 2019
Pathfinding Basics, Concepts, Tips and Ideas
Pathfinding Basics, Concepts, Tips and Ideas
Pathfinding is the process of navigation that is used in moving an object from one point to a second distinct point in space and the logical steps to do so.
Nav Gupta
posted an article
Feb 12, 2019
Spawn Points and Object Pooling
Spawn Points and Object Pooling
In any game you may be making, more than likely you will run into times where you will need to spawn objects (Enemies, bullets, players, pick-up items, etc.). In this article we go over spawn points and object pooling and go over...
Uroš Zečević
Fat Pug Studio
a month ago
No problem, i just don't want people to think pooling is a magical solution for eliminating instantiating calls, it requires a bit of setup to work properly.
Uroš Zečević
Fat Pug Studio
a month ago
Nice write up for rookies that are not acquaintanced with the pooling concept but i must disagree with the "simply deactivate part". Deactivated objects keep their properties, they are just not active any more. You need to reset their properties which can be tricky for more complex objects sometimes. Also, you need the way to track the number of spawned objects and adjust the pool size when needed.
Nav Gupta
posted an article
Feb 9, 2019
Onboarding in Games - Learn 7 Tips For Onboarding and User Training
Onboarding in Games - Learn 7 Tips For Onboarding and User Training
A good onboarding system can help build habits in your players that will keep them coming back to your game and enjoy it. Get it wrong and you'll have players confused and even uninstalling your game!
Pavlo Shchelkun
posted a showcase
Feb 17, 2017
Incoming! Goblins Attack TD
3D Tower Defense game made in Unity3D (Android, iOS) Product owner wanted to create a new fresh mobile tower defense game similar to Kingdom Rush but in 3D for Android and iOS. I was responsible for prototyping the core mechanics,...
9 days ago
Овсам Арт )
John Delvalle
Game Developer
2 years ago
yes cloud saving is important but not indispensable.
Kevin Gu
Software Engineering Manager
2 years ago
Do you think cloud saving is important?
From Nothing Game Studios
posted a game
Feb 1, 2019
Tactics V: "Obsidian Brigade"
Tactics V is a retro-style tactical turn-based RPG in homage to games like 1997’s Final Fantasy Tactics from Square-Enix. Its set in an in-house fantasy setting with lore and magic. Also uses techniques to convert to a 2D...
Alexander Podzolko
Lead Unity 3D developer
a month ago
Applied.
Paul Metcalf
Senior Technical Artist
a month ago
For anyone wanting to help, we'll be having a steam beta from Feb 15th - March 8th. You can apply through this form (while it's open for applicants): https://t.co/PizKPhaNS5
Paul Metcalf
Senior Technical Artist
2 months ago
@Phil Burling, I feel the only thing really lacking when panning in our shaders is that the dithered effects are locked to screen and not sprite origin, so while a stationary thing like the environment is moved, the checkerboards don't completely line up. but it's been reworked many, many, times... I'd say 6 or more months of research, and we're just sticking with this as the result. I personally really like the result much better at 30 or 60 frames in person rather than these clips. We'll have more info very soon on when we're getting this into people's hands. I appreciate your input none the less
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