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Unity China
postedan article
Apr 27, 2019
Unity 3D 游戏初学者教程《John Lemon's Haunted Jaunt》
Unity 3D 游戏初学者教程《John Lemon's Haunted Jaunt》
Unity 3D 游戏初学者教程《John Lemon's Haunted Jaunt》
Nav Gupta
postedan article
Mar 19, 2019
Player and Targeting - Understanding Your Market and 6 Tips to Help You!
Player and Targeting - Understanding Your Market and 6 Tips to Help You!
If you believe your game is for "EVERYONE" then you have already made your first major mistake and are headed for doom! Learn these tips in order to solidify a real market and increase your chance at success for your game!
Song Chia Yeh
Unity developer
2 months ago
Thanks for sharing! very useful tips :)
mashiro shiina
postedan article
Jan 31, 2019
Porcelain-one game to make your arts
Porcelain-one game to make your arts
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Katherine Sheltonier
I work as a teacher of foreign literature
2 months ago
Great idea! Thanks for your article!
2 months ago
大佬你是哪个学校的啊?
DV
2 months ago
it looks really nice - would be good to shape the pottery using vr hands :)
w
2 months ago
another game's idea very like this,it is name Let's Create !Pottery
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BH
Brandon Hansford
postedan article
Feb 1, 2019
S̶i̶n̶k̶ ̶o̶r̶ Swim
S̶i̶n̶k̶ ̶o̶r̶ Swim
Virtual Reality Language Learning (updates at the bottom)
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View Challenge
BH
3 months ago
Reply@EldonHave you tested conversation where people have accents? How about in an environment where it may be noisy, would the NPC be confused on who it should listen to? I briefly worked in a VR company for a few months and also had a learning language game and these two issues were very difficult for us. By the way, will this be on the Oculus GO? I would like to try it out but I don't have a vive :(
Right now i'm only developing on the Vive but I don't intend to stop here. With the way it works it does need to be recognizable as the word or phrase they are trying to say, so if the accent is strong then it may not be recognized and the player may need to try again. I have tested this with some non natives who have foreign accents and they made it through fine. To your second question, noise is not much of an issue but if someone in the background says something that the game recognizes loud enough then it will react. The solution is to adjust the microphone settings. We have only had this be a problem when someone was intentionally trying to mess up the program.
Eldon
VR Developer
4 months ago
Have you tested conversation where people have accents? How about in an environment where it may be noisy, would the NPC be confused on who it should listen to? I briefly worked in a VR company for a few months and also had a learning language game and these two issues were very difficult for us. By the way, will this be on the Oculus GO? I would like to try it out but I don't have a vive :(
CC
4 months ago
Has very detailed setting and models. Great concept to learning a new language! Never would guess IBM Watson could be used for this!
SR
4 months ago
Very impressive concept and idea. Looking forward to hearing and seeing more. Chinese language learner myself and this would certainly be something I would want to try.
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Evgenia Zvyagina
postedan article
Jan 31, 2019
Dinosaur Museum VR (Final)
Dinosaur Museum
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View Challenge
ChenHuaDa
C# Programmer
4 months ago
Amazing!You did such a great project alone!I will take you as an example to follow.
Evgenia Zvyagina
3d generalist
4 months ago
Reply@Eldonyour captions "rebake..rebake..rebake" is so funny...I know that feeling....Takes forever!!
Haha)) It takes forever, and then something is going wrong)))
Evgenia Zvyagina
3d generalist
4 months ago
Reply@Siraz NaoremHey! I love your work! ;) Good luck and Happy new Year. Kudos to the wave at the end of the gif.
Hi Siraz. Thanks for the nice words! It is very inspiring. If you really want to support me, please click thumb up!)
Eldon
VR Developer
4 months ago
your captions "rebake..rebake..rebake" is so funny...I know that feeling....Takes forever!!
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Akikochan
postedan article
Feb 1, 2019
The Voice Inside
Let us take you to a whole new learning experience deep down into your mind, heart and soul with the voice-controlled psychological horror game “The Voice Inside“, created for the Unity Global Student Challenge 2018/19.
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Akikochan
Student/Hobby Artist
a month ago
Version outdated; More Information about the current version: www.adk-games.com
Akikochan
Student/Hobby Artist
3 months ago
Akikochan
Student/Hobby Artist
4 months ago
@Fake Liker: Stop that fake upvotes!.. We got around 40 likes in a normal & legal way, and that's it. We want to be part in that challenge legally and not winning any price by getting fake votes!
Akikochan
Student/Hobby Artist
4 months ago
@Roberto Perez : Thank you for your feedback! :) I took a part of my inspirations from the Legion series (as mentioned in the article), since it has a really special & inspiring touch. It was just fitting perfectly to our game concept. Thank you for your compliment!
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Nav Gupta
postedan article
Mar 1, 2019
Game Flow - How To Guide A User Through Your Game
Game Flow - How To Guide A User Through Your Game
Game flow has several forms, but in this article we will be going over two of the most obvious ones, namely Game User Flow and Game Play Flow
Nav Gupta
postedan article
Feb 19, 2019
Pathfinding Basics, Concepts, Tips and Ideas
Pathfinding Basics, Concepts, Tips and Ideas
Pathfinding is the process of navigation that is used in moving an object from one point to a second distinct point in space and the logical steps to do so.
Nav Gupta
postedan article
Feb 12, 2019
Spawn Points and Object Pooling
Spawn Points and Object Pooling
In any game you may be making, more than likely you will run into times where you will need to spawn objects (Enemies, bullets, players, pick-up items, etc.). In this article we go over spawn points and object pooling and go over...
Nav Gupta
Unity 3D Live Expert (Unity Certified)
6 days ago
Sure, connect to me here via unity connect and you can book a live session with me via the Unity Live Help system
NR
6 days ago
i need a help to create an game through unity'
Uroš Zečević
Fat Pug Studio
3 months ago
No problem, i just don't want people to think pooling is a magical solution for eliminating instantiating calls, it requires a bit of setup to work properly.
Nav Gupta
Unity 3D Live Expert (Unity Certified)
3 months ago
Reply@Uroš ZečevićNice write up for rookies that are not acquaintanced with the pooling concept but i must disagree with the "simply deactivate part". Deactivated objects keep their properties, they are just not active any more. You need to reset their properties which can be tricky for more complex objects sometimes. Also, you need the way to track the number of spawned objects and adjust the pool size when needed.
I'm making adjustments and giving you credit for that catch :) i'm adding in a note in my article now with your name. Thanks again!
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Nav Gupta
postedan article
Feb 9, 2019
Onboarding in Games - Learn 7 Tips For Onboarding and User Training
Onboarding in Games - Learn 7 Tips For Onboarding and User Training
A good onboarding system can help build habits in your players that will keep them coming back to your game and enjoy it. Get it wrong and you'll have players confused and even uninstalling your game!