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Unity每周简报
postedan article
Jan 3, 2020
Unity每周简报 2020 wk1
Unity每周简报 2020 wk1
新年动态速递: - Fast Company邀请不同领域专家预测2020年前沿科技领域的热门话题 - Animation Xpress盘点2010年代十年间最伟大的手游 - Engadget编辑认为2020将是预测消费级VR存亡的一年
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b3hr0uz_unity
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2 days ago
good one
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b3hr0uz_unity
"></script><u>test1234
2 days ago
nice
Glenn Jones
postedan article
Nov 22, 2019
Tanks!!! 2019
Tanks!!! 2019
Tanks !!! 2019 Project Overview
Rodrigo Abreu
postedan article
Nov 29, 2019
How to get started with game development in Unity and C#?
How to get started with game development in Unity and C#?
Start bringing your vision to life today. Unity’s real-time 3D development platform empowers you with all you need to create your games
Nps 1337
คาสิโนออนไลน์ เสือมังกร รูเล็ต สล็อตออนไลน์
a month ago
Nice !
GP
2 months ago
Nice introduction to Unity :)
E
EntherVarope
postedan article
Nov 21, 2019
Unity ECS(三)HelloWorld!ECS!(2)
Unity ECS(三)HelloWorld!ECS!(2)
完善HelloWorldECS程序
1
21 hours ago
IJobForEachWithEntity<SpawnCubeComponent, LocalToWorld>报错不实现接口成员,将<>内顺序改为LocalToWorld,SpawnCubeComponent
2 days ago
大赞
17 days ago
error CS0453: The type 'NoiseHeightComponent' must be a non-nullable value type in order to use it as parameter 'T0' in the generic type or method 'IJobForEach_CC<T0, T1>'
h
a month ago
Reply@SneaKingO_O
错误信息: Cannot find the field TypeInfos required for supporting TypeManager intrinsics in burst 官方人员回复: From the errors it looks like this is caused by using EntityCommandBuffer, which is not yet supported in Burst code. This will be coming soon - we plan to support it in the 2019.3 timeframe. 然而我用的2019.3.0f1 依然有错误
后面还有一句:Keep an eye on the release notes, we'll definitely mention it there when it's ready!
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Adrian Babilinski
postedan article
Nov 10, 2019
What I Wish I’d known
What I Wish I’d known
3 Things I Wish I'd Known Before I Started my First Unity Project
CP
a month ago
daunting*