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Nov 13, 2018 9:30 AM
Mood. What is it and how can I get some?
Important tips for achieving cohesive art style that reinforces gameplay:
Mood. What is it and how can I get some?
Article
Gianni Schicchi
4 hours ago
TNX !!! Very helpful article !!!
Nov 12, 2018 1:41 PM
Paper Testing - 7 Tips to a Better Game / App
We are so caught up in a "Build Build Build" world that we tend to forget the easiest and most cost effective way of testing out an idea...PAPER TESTING!! How often do you paper test an idea?
Paper Testing - 7 Tips to a Better Game / App
Article
Oct 11, 2018 7:50 PM
Building a Better Button with DOTween
Source Code Available [ if you make it to the end ]
Building a Better Button with DOTween
Article
Robin
3 days ago
Gilberto Bittencourtamazing, thank's i use the dotween a lot and this is amazing! thank's i wonder how it will work combined with the UniRX, reactive programming!
@Gilberto Bittencourt I wonder how it will work with UniRx too. I've been meaning to delve into UniRx. I understand that it is well loved by those whom use it. Let me know if you cobble something together :)
amazing, thank's i use the dotween a lot and this is amazing! thank's i wonder how it will work combined with the UniRX, reactive programming!
Nov 7, 2018 6:41 PM
Mobile App Monetization Methods
7 Ways to Monetize Your Next Mobile Game or App!
Mobile App Monetization Methods
Article
Nav Gupta
3 days ago
Javier Gonzalezcool, very informative.
Absolutely, that one is a delicate balance. Make sure that a publisher is giving you value in exchange for what they want from your money. If they are taking 30 points off the top, they better be giving you value for that amount. Ex. if you have a 100k/year rev. they are taking 30k, if you aint getting at least 30k worth of value then it wont be worth it. Be careful with publishers and READ EVERY CONTRACT before signing!!
Javier Gonzalez
3 days ago
Javier Gonzalezcool, very informative.
Hey, do you know about other monetization methods? I mean, yeah you have to sell your game to get money, but what about publishers giving you money upfront?
Nav Gupta
3 days ago
Javier Gonzalezcool, very informative.
Thank you @Javier Gonzalez :)
Javier Gonzalez
3 days ago
cool, very informative.
Nov 13, 2018 12:21 PM
Let's Talk About Coroutines
Understanding Unity's Misunderstood Timing Systems
Let's Talk About Coroutines
Article
Oct 9, 2018 12:09 PM
Recreating a Zelda-inspired toon shading in ShaderGraph
Tips on how to recreate the iconic look in Unity's node-based shader editor
Recreating a Zelda-inspired toon shading in ShaderGraph
Article
PH
Peter Halasz
3 days ago
Hi @Ciro Continisio , Would it be possible to get this working with HDRP? I think the only problem is getting the light direction. Do you have pointers on where one could look for "inspiration"? :)
C
Caleb
4 days ago
CalebHi @Ciro Continisio i get this error after copying the graph: @Ciro Continisio
Sorry pasted the wrong thing here is the error: Shader error in 'shd_Cell': unrecognized identifier 'mainLight' at line 286 (on d3d11)
C
Caleb
4 days ago
Hi @Ciro Continisio i get this error after copying the graph: @Ciro Continisio
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