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Unity China
postedan article
Sep 4, 2019
《Morkredd》:使用阴影构建游戏玩法
《Morkredd》:使用阴影构建游戏玩法
本文将介绍使用阴影构建《Morkredd》游戏的独特玩法。
g
10 days ago
游戏性强有趣,美术棒啊
x
11 days ago
哦沙发
11 days ago
板凳
11 days ago
沙发
Unity China
postedan article
Sep 12, 2019
改善Unity编辑器用户体验
改善Unity编辑器用户体验
我们为Unity编辑器推出了一系列新的设计,包括:主题更新、UI互动更新、工作流程改进以及新的
桔子
tspersonal
4 days ago
Reply@Arthur-Delacroix用Recorder录制视频或者截图的时候,第二个快的位置上,永远是上下镜像反转的,这个BUG到底啥时候修复呢?每天整点没用啊……
我也碰到了 反掉了的就很的蛋疼
Liming Zhang
Lead Field Engineer
4 days ago
Reply@steve zengu3d需要的不只是ux改进,还需要以下这些。1,毛发系统2更强大的布料系统3一个跟虚幻最新的破坏系统一样的破坏系统4流体力学系统强大的天气系统6可视化编程系统等等
另外我们正在开发一套基于DOTS的布料系统,会内建在我们新的Unity Physics引擎里面 还有马上会发布Havok引擎的集成,里面会提供更多高级的物理效果 https://blogs.unity3d.com/2019/03/19/announcing-unity-and-havok-physics-for-dots/
Liming Zhang
Lead Field Engineer
4 days ago
Reply@steve zengu3d需要的不只是ux改进,还需要以下这些。1,毛发系统2更强大的布料系统3一个跟虚幻最新的破坏系统一样的破坏系统4流体力学系统强大的天气系统6可视化编程系统等等
VFX Editor可以实现很多流体效果,另外可以考虑使用houdini做流体仿真,通过Alembic文件导入到Unity做渲染
Liming Zhang
Lead Field Engineer
4 days ago
Reply@steve zengu3d需要的不只是ux改进,还需要以下这些。1,毛发系统2更强大的布料系统3一个跟虚幻最新的破坏系统一样的破坏系统4流体力学系统强大的天气系统6可视化编程系统等等
可视化编程工具计划在2020.1版本发布 Unity内建的布料系统在2019.2从PxCloth升级为NvCloth,会有效果提升 HDRP会提供毛发渲染的shader
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Roman Durnin
posteda showcase
Aug 20, 2019
7
Top-Down Starter Kit [SWVictoria] LWRP
Alex Albinyana
posteda showcase
Aug 20, 2019
8
Grunt Demon Bust
Martín Pane
postedan article
Jun 25, 2018
What I learned from trying to make an Isometric game in Unity
What I learned from trying to make an Isometric game in Unity
Making an isometric game is far from being an easy task, here are a couple of helpful tricks to improve your workflow.
Akshay Sinha
Java Developer
8 months ago
Wow great.
Alexander Podzolko
Lead Unity 3D developer
9 months ago
It was very intresting to read, thank you! Once I was working on isometric game port from html5 to unity. I just skipped all those problems and created a 3d level and all the sprites where placed in 3d.
9 months ago
Reply@Deletedкрасиво но не играбельно персонажы - в это не хочетсья играть
Научись по русски писать сначала даун, и не позорься на пиносских форумах, к тому же статья вообще не про это. Лишь бы чего брякнуть!
C
a year ago
This helps a lot. Thank you!
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Ciro Continisio
postedan article
Jun 15, 2019
Recreating a Zelda-inspired toon shading in Shader Graph
Recreating a Zelda-inspired toon shading in Shader Graph
Tips on how to recreate the iconic look in Unity's node-based shader editor
CF
a month ago
Undeclared identifier unity_FogColor what is??
CF
a month ago
I make the same and Don't works, where I found Dabs2 texture??
Ciro Continisio
Technical Evangelist
a month ago
Reply@Roman Zhu@Ciro Continisio Hey, do you know how to get rid of some shadows on the face? https://i.imgur.com/kBu94JP.png As you can see there is no shadows from the hair AND there is no selfshadowing from eyebrows. Do you think they smooth out normal map in that region?
You could use a normal map, but that means that in some situations it would still be shadowed. Or, you could use a black and white texture sort of as a mask, so saying that that area is NEVER shadowed. Of course this also has its disadvantages, as your character could never be in situations with low light or no light, as the eyes would be lit anyway. But in the case of this second solution, you can probably come up with a clever way to do it… (meaning that the map doesn't turn the effect on/off, but rather it "delays" it. But eventually also the eyes would be shadowed)
DC
2 months ago
this looks amazing and I am really excited to have a go at it! I have been looking for something like this for a while, thanks for sharing!
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