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Feb 18, 2019 9:45 PM
Pathfinding Basics, Concepts, Tips and Ideas
Pathfinding is the process of navigation that is used in moving an object from one point to a second distinct point in space and the logical steps to do so.
Feb 12, 2019 2:41 PM
Spawn Points and Object Pooling
In any game you may be making, more than likely you will run into times where you will need to spawn objects (Enemies, bullets, players, pick-up items, etc.). In this article we go over spawn points and object pooling and go over...
Feb 8, 2019 4:54 PM
Onboarding in Games - Learn 7 Tips For Onboarding and User Training
A good onboarding system can help build habits in your players that will keep them coming back to your game and enjoy it. Get it wrong and you'll have players confused and even uninstalling your game!
Feb 17, 2017 8:19 AM
Incoming! Goblins Attack TD
3D Tower Defense game made in Unity3D (Android, iOS) Product owner wanted to create a new fresh mobile tower defense game similar to Kingdom Rush but in 3D for Android and iOS. I was responsible for prototyping the core mechanics,...
Feb 1, 2019 9:46 AM
Tactics V: "Obsidian Brigade"
Tactics V is a retro-style tactical turn-based RPG in homage to games like 1997’s Final Fantasy Tactics from Square-Enix. Its set in an in-house fantasy setting with lore and magic. Also uses techniques to convert to a 2D...
Jan 24, 2019 9:27 PM
Writers Block for Developers - With 7 Tips To Help You Overcome It!
This is one topic that we hardly talk about as developers but it will definitely come up.