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Jan 18, 2019 4:28 PM
Sparth's "Shelter 34" Concept
Personal 7 day Challenge - Concept to 3D!
Sparth's "Shelter 34" Concept
Article
Dec 29, 2018 7:46 PM
SOLID Principles in Unity - Part 1: SOLID overview
Get instant one-on-one help on your Unity project from community experts!
SOLID Principles in Unity - Part 1: SOLID overview
Article
I'm working on attracting 300 million people unity.com you are required to give us a scratch
for his words rogue
well, and help? cheat
SOLID Principles in Unity - Part 1: SOLID overview Get instant one-on-one help on your Unity project from community experts!
Dec 21, 2018 10:42 AM
Quick and Dirty Tooling
How to speed up your workflow when you would prefer it to work than be pretty.
Quick and Dirty Tooling
Article
Akhil Gupta
3 days ago
Akhil GuptaGreat article.
I have a stupid doubt. The prefabs instantiated here will get included in the build right? It's just that particular portion of the script which will not be included, if I understand correctly.
Akhil Gupta
3 days ago
Great article.
Dec 20, 2018 6:39 PM
Meadow Environment - Dynamic Nature
We mark at screens HD SRP and NON HD SRP screens. In our pack you will find 5 aspects (artistic content, shaders, tools, support files): Trees specification - low overdraw and smart shaders which are gpu friendly. Trees contain...
Showcase
Perfect! What are hardware specs?
For me, this is the best looking Environment Asset i have ever bought. It works perfect with Vegetation Studio Pro and the Procedural World Assets (Gaia, Gena )
Dec 21, 2018 10:24 PM
Prepping for a session with Unity Help Live Expert
We have all been there at one time or another …
Prepping for a session with Unity Help Live Expert
Article
Dec 21, 2018 10:23 PM
Deploy your first Oculus Go App
You have an Oculus Go and would like to use Unity to deploy your app to it ...
Deploy your first Oculus Go App
Article
BC
Brij Charan
16 days ago
hi @Glenn Jones My bad, I missed your original note about that. However, I had it happen two more times on the same environment and headset. It seems like the headset sometimes 'forgets' the accepted connection?
It hasn't happened again, so hopefully that's the end of it.
Glenn Jones
21 days ago
Hi Brij, Is that something different then when I indicated that "Note: The first time you try to setup Developer mode and you interact with your Go you need to put the headset on and accept the debugging connection."? I originally wrote these instructions right when the Oculus Go first came out and sometimes you only have to do these steps once so I might have missed something when I re-validated the steps. Thanks for your feedback.
BC
Brij Charan
21 days ago
If you are using the headset for the first time, unity won't see it until you actually authorize the computer to use the headset. You have to do this by plugging in the headset to the computer via usb, then put on the headset and authorize its fingerprint.
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